Thursday, 24 May 2012
New 40K Flyers
These have been floating around since lunchtime yesterday, but I thought I'd share here for people who don't check the regular / un-mobile friendly blogs and sites (and also, chime in with some witty opinions...)
Images are taken from: HERO's Gaming Blog
Space Marine Stormtalon
I know there's a lot of people who really don't like this model, and initially I was put off. Everyone disliked the Stormraven on it's reveal too. Personally though, I like both models and I especially LOVE the idea of a SM flyer gunship. I'm not sure what role it will have in comparison to the cheaper, lighter armoured Land Speeder, but we'll see.
The only downside here is according to what people have said about the rules, it will only be for Codex: Space Marines for the time being. Which means my Dark Angels army, and people at the club who have Blood Angels and Space Wolves will miss out on this for the time being.
Necron Doom Scythe / Night Scythe
This is pretty much as it is in the codex. I'm not massively keen on the "Flying Croissant" look, but that's the Necron visual style of Battlefleet Gothic ships after all. I do like the fact that it's a dual kit though, the annoyance for me with the Dark Eldar fighter is that it only gives you the Razorwing, not the Void Raven (however, this could be to do with the AV difference).
Ork Burna Bomma / Dakka Jet / Blitza Bomma
Now then, these Ork planes, I love. The only downside is that I already have 2 Fighta-Bommas made up at home so probabl won't be buying these. The upside is that I can now use my Fighta-Bomma conversions in normal games of 40K! My only hope is that they're in the Fast Attack slot, rather than Heavy Support competing with Battlewagons, Kans and Dreads.
Hopefully this is the first of many flyer additions into 40k. I loved the Valkyrie model when that came out, so much so that I bought 3, and love seeing them on the table. The rules don't really suit Flyers at the moment though, so hopefully 6th ed will add another layer onto this. But yeah - more flyers for all the races please!!
What do you guys all reckon to these? Looking forward to seeing them on the table and more coming for other races?
Over and out,
SB
Monday, 19 September 2011
Road to Warrington - The way home!
To begin with I got everything painted to the minimum three colours and based, all that I have remaining is the lightning detail. I also plan to do a bit of freehand painting some Skulls and squad Icons on the back of the Rhino's to distinguish each squad.

My tournament didn't go quite as planned, I was expecting to lose the majority of games, as I am only an average player, and I was taking a "sub-optimal" Chaos Marines list. In my first game, I got really unlucky as was drawn against a "leafblower" list with the Spearhead deployment. It ended up with me being completely wiped out, I didn't even manage a single Victory Point, let alone a Kill Point. So that put me at the bottom, with a 20-0 loss and -1750 Kill points.
My Dreadnought (best painted model so far) and a glimpse of my Terminators and Possessed
So, in my second game I thought, this should be closer, and a more fun game, but boy I was wrong, I faced an almost Identical list, but with one less Vendetta and two less Hydra's. This time it was Dawn of War, and I thought I stood a chance, all I needed was for my Missile Launcher to hit a few times and it looked good with the first shot blowing up one Vendetta. But he then shot his remaining shots at my Vindicators blowing them both up through their smoke. This left me struggling and although I managed to get around 500 kill points, it ended up with a 20-0 loss again!!!
Third game, should have been easy then, I was still on zero points, and I got drawn against a Blood Angels, jump pack list. Great! I have two Vindicators that love to munch Marines, unfortunatly those two Vindicators missed four times over two turns, the Missile Launcher couldn't hit the Storm Raven (so far he had hit two things in three games). The game should have ended in a draw, but due to some miss-information, I gave the game away for a 14-6 loss. My opponent was gracious and offered a draw, but I didn't mind as I had enjoyed the game, and let him keep his win.
So, in my fourth game, I was put against a Space Wolf player from Aus, this guy had missed the first day due to illness. He had four Thunderwolves, and a Lord on a Thunderwolf, along with 15 Missile Launchers. I managed to kill his Thunderwolves (first time I had fought them) due to some bad rolling on my opponents behalf, It ended 15-5 loss because I couldn't get rid of the last couple of men in each squad.
Fifth game I got put against a judge as my opponent hadn't shown up, he had Daemons and I thought it would be an easy game, but this guy could Roll 5+'s like his life depended on it. I just couldn't compete with his good rolling and ended up getting flattened, though my Possessed and Lord killed 17 and a half Fiends of Slaanesh. So I was quite happy, so once again that's a 20-0 loss.

Last game, I faced an Ultramarine player with Cassius and Khan. He outflanked with Khan and 10 bikes, and his Land Raider with Cassius and some Termies, thankfully the Land Raider turned up on his side of the board. Khan managed to kill all but one Possessed and my Chaos Lord, and he and his squad then got swamped by two units of Chaos Marines, and my Lord rolled a 6 for his Daemon weapon! If the game had ended on turn 5 it would have been a high win to me, but due to the game continuing until turn 7, it ended in a complete draw of 10-10.
So all in all, there was around 15-16 Grey Knight Players, 6-7 Guard Players, 4-5 Blood Angels, and various other armies, including at least two Lash Prince, obliterator spam Chaos lists. I went away from the first day disappointed and quite bored with the game, thankfully the people I played day two were much more fun and it felt more like a game rather than just me turning up and putting my models away.
The guy I played third game (where I gave the game away) had apparently gone and spoken to the judges about what had happened and nominated me for best sportsman, which I was amazed at as I was just there to have fun. So, I would like to that Gareth Massey for that, and am glad to say I won best sportsman and so didn't leave empty handed. I ended up third from last in the tournament with 21 points.

I would also like to add that Pete, one of our newer players to the club (not the game) got nominated for best painted, but unfortunatly lost out to a Chaos Marine player that had done ALOT of brilliant freehand work, even on individual models aswell as the vehicles. I believe Angryman got a few pictures of this guys work, but still. Congratulations to Pete for getting into the top 4 of 52 armies!
Monday, 5 September 2011
Road to Warrington Pt:3



Friday, 2 September 2011
Road to Warrington Pt:2
First up is my 10 men I have painted, they took me 45 minutes per man (need to speed up) I have yet to base or detail the men. They will all be based in a similar manner to the Dreadnought (as below), as for the detailing I may leave that until after the tournament, though I am aiming to get at least 50% of the models detailed before.





Next up, two of the Rhino's still to be painted, there is still one more to be built, just waiting on some more Night Lords Doors. The hatch, guns, and gun turret hatches have not been glued down so they can be opened, removed, changed and so on as much as I want.


And lastly, a VERY blurry shot of my Vindicator (on its side?) This has been undercoated and is ready for painting. There is a second Vindicator waiting to be built next to the Rhino.
Thursday, 1 September 2011
Road to Warrington
On Monday I practiced using a list that I planned to take (the only list tampering game I would be able to play) and decided to drop my Pred (which failed misserably) for a second Vindicator, and swap around my Terminator weapons slightly, the list I ended up with goes something like this:
HQ
Chaos Lord
Daemon Weapon
Personal Icon
135
Elites
Dreadnought
Plasma cannon
105
9 Possessed
Champion
Rhino
279
5 Terminators
Reaper Autocannon
Twin LC
Power fist
Combi-flamer
Combi-melta
205
Troops
10 Chaos Marines
Plasma gun
Melta
Icon of Chaos
Champion
Power wpn
Plasma pistol
Rhino
265
10 Chaos Marines
Plasma gun
Missile launcher
Icon of Chaos
Champion
Power wpn
215
10 Chaos Marines
Melta
Heavy Bolter
Icon of Chaos
Champion
Power fist
Rhino
255
Heavy Support
Vindicator
Daemonic possession
145
Vindicator
Daemonic Possession
145
Total - 1749
So there you have it, I will explain my choices now...
From what I have read, the Night Lords enjoy causing great amounts of fear in their enemies, so I thought I would do the same, which is why I have two possessed Vindicators, and a Dreadnought. I also chose the Dread because I bought the Forge World one, and loved the model. I have avoided taking almost anything Chaos related as the Night Lords don't worship the Chaos Gods in general, they are willing to use Chaos though. The possessed are degenerate battle brothers that have been herded up and are kept in line by the Champion (who will be modeled as a un-mutated Night Lord). The Chaos Lord has a daemon-weapon to represent a strong and experienced fighter. The Vindicators are Possessed, to represent the Crew being battle hardend and also, who doesn't want a Vindicator that can't be stunned/shaken. As for the Icons, it allows me to re-roll Leadership tests, again, battle hardend, and they are "Teleport homers" for my Terminators.
I have 15 days to now build, a Rhino, a Vindicator, 5 terminators and 5~ men, and then paint, them and 25 other men, two more Rhino's and a second Vindicator!!!
I am going to do a report every time I get something finished, starting tomorrow, with what I have painted and built to date.
Thursday, 16 June 2011
Demo Mini-Game - Deathwatch Kill Team

The bit I am most proud of is the writing I put on his little scripts, the reason I am proud is because my writing skills are sub-par, but this particular one looked really good (for me). His other piece of parchment says Purge The Unclean, but I couldn't fit all of unclean on and it gets a bit squashed.
Next up is Drake, he is a Salamander and he is still carrying a Heavy Flamer, which is actually a Grey Knight Incinerator, I used this as it has a little Inquisitorial icon on it, and its the only marine sized heavy flamer I could get my hands on.
This guy is nothing special, he is a standard Sternguard, nicknamed Borg because he is an Iron Hand (not that I had anything to convert him with, so he just looks normal).
Here is a veteran of veterans, I remember reading somewhere that the Ultramarines provide the largest number of candidates for the Deathwatch, this is because of their hatred and knowledge of the Tyranids, so here we have a Smurf reloding, no-one ever reloads...
Here is the Sternguard nicknamed Cypher, because he is a Dark Angel. This guy was my tester model, and originally all my models had capes, but once I painted this guy up I realised there were too many colours and the cape just drew away from the black making them look more like clowns than marines. I gave him a book just so that it looks like he is training to be a Chaplain, and to practice painting paper, it is currently blank, I will try to get something written in it, or just put some squiggly lines.
Lastly we have what was going to be a Exorsist, this was because of the Deathwatch short story I read in the Fear the Alien book, but then I realised the rest of the squad was too miss matched, so I left the link with Ghost. Now, this guy is nicknamed Artisan because of his Bolter, and he will be a Blood Angel, who are well known artists and sculptors.
Well there you have it, my six men that took me nearly three days to paint, and still need the chapter symbols putting on the shoulder pads, and writing in a book. I am also planning to continue with my Grey Knight overview next week (seeing as it has been a month since my last post)
Have Fun
Col.Straken
Wednesday, 13 October 2010
Badger's Big Update - Part 3 - Relictors Space Marines
Relictor Rhino, removable Top Door to trade for Whirlwind. |
Relictor Captain - Name TBC |
Tuesday, 3 August 2010
Team Fortress 40k Style!
I stumbled across this at work today and it appeals to me massively, being a 40k fan and having a big addiction to Team Fortress 2. Basically, one very kind individual has re-modelled the TF2 classes to their closest 40k Equivalent.
I think it's awesome. Just thought I'd bring it to everyone's attention. Ignore some things like the weapons clipping through skin, the fact the Sniper Scout still has the original character's head and so on - it's a personal project for someone at the end of the day.
Original article via: http://kotaku.com/5602173/in-the-future-there-is-only-team-fortress-2
Tuesday, 25 May 2010
Road To Stockport Week 4!

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Tuesday, 16 March 2010
[Battle Report] The Weekly Waaagh! vs Ultramarines

This week, I played against Ultramarines, an extremely well played tactical marine based army in our 40k league at MAWS. The scenario was a random roll 1 to 6 on our mission chart, and we ended up playing Annihalation with Dawn of War deployment, which I ended up having the first turn again.
With a list revolving around 2 big mobs of 30 Boyz and 2 Battlewagons I decided I'd set up off the board and run like mad to get to the other side. The marines however, being the canny sorts they were, deployed in the opposite corner to the bulk of the Ork army - meaning the journey across the board was now even longer.
Aside from a couple of stray lascannon shots and Whirlwind salvos from the Marines, nothing much happened until turn 5, when the WAAAAGH was called! Shooting was left out, aside from my 15 Lootas managing to immobilise a Drednaught. All in all, the remainder of the 30 Boyz mobs assaulted a tactical squad each, the Burna squad destroyed a Sternguard unit, the Tankbusta wholloped the Drednaught and the Deff Rolla crushed the Land Raider into a small pile of scrap - leaving Cassius and his tactical squad bodyguard in the open.
Turn 6 and it's 6 - 0 to the Orks in Kill Points. Ultramarines turn - Cassius steps into the fight.
Using his combi-flamer, he manages to burn a shocking amount of Burna boyz and Slugga Boyz meaning both squads are dangerously low to being destroyed. 1 of the Big Meks gets flatenned by a Tank Shocking Rhino in attempting death or Glory. Terminators wipe out a remainder of a squad of 30 boyz.
Then the turning moment of the game - Cassius and his tactical squad, through clever movement on the Ultramarine part and shoddy tactics on the Ork part, ends up assaulting the remaining 5 Burnas and Mek, 6 Ork Boyz and 10 Tankbustas. The Orks lose 8 casualties compared to the Ultramarines 2.
Cue the fleeing Ork horde after needing Snake eyes, even with bosspole re-rolls! 3 kills points thanks to one assault!
It would have ended there 6 - 6 thanks to 1 pivotal turn for each player, had a Tactical squad from the Ultramarines not fled from the table due to the 6" from an enemy rule.
All in all, one of the most enjoyable games I've played for a long time and I take my Orky hat off to Chaplain Cassius. We shall meet again! WAAAAAGH!
SB.
Sunday, 21 February 2010
[HOBBY] The New Boys Pt 4


Roth is the second newest recruit in the Forsaken Guard and was very pleased when Buck turned up to take his old place. Roth is a scavenger and always has been even before being made into a Space Marine. His bolter is of archaic make along with his Chest armour, anything shiny is soon taken by Roth.
Lastly we have Drustos on the left and Attilas on the Right
Drustos is the squads main Vox operator and the Chapter rely on him to maintain their communications. Drustos aspires to be just like Cogs (the techmarine) and follows him around when not at war. There isn't much more to say about Drustos he is a quiet man and he will fight stoically and to the end.
Attilas is the chapters soon to be Chaplain, he also shows a large amount of psychic potential however that is completely normal for this Chapters Chaplains. The Forsaken Brotherhood do not have any Librarians instead their Chaplains maintain their beliefs of the Emperor in his Bloodthirsty state slaking his thirst on the blood of the heretic and Daemon and fight with his will manifest in their destructive powers.
For now that is it, I am currently building some Warmachine models and attempting to build one of my Tactical squads.
If you want to follow my other Blogs on this topic you will find them and the links to previous ones here http://maws40k.blogspot.com/2010/01/hobby-new-boys-pt3.html
Tuesday, 9 February 2010
[Upcoming] Battle Missions and new Releases!
But also, 2 of the best plastic kits GW has ever released... Ork Deff Dred and 3 Killa Kans.
I've been a long time user of scratch built Killa Kans, costing me a total of about £2 each to make... however I'm thinking these new Kans are far too good to pass up, and am intending on buying a box of them to break into my standard force.
Pics below:


Also due for release:
- Plastic Venerable Dreadnaught
- Updated Imperial Guard Chimera
- Updated Basilisk (which builds ONLY the Basilisk)
- Ork Flash Git (a Collectors range style model).
If you wanna check out any of the upcoming releases, then head here: http://tinyurl.com/bdu2kw
So what are you guys expecting of Battle Missions and what do you think of the upcoming model releases?
Thursday, 21 January 2010
[HOBBY] The New Boys Pt.3


If you want to see the first two parts follow this link and the link at the end of that article, this is the only way we know of linking them together.
http://maws40k.blogspot.com/2010/01/hobby-new-boys_13.html
Wednesday, 13 January 2010
[HOBBY] The New Boys Pt.2
The general fluff will be along the lines of, “The Brotherhood Of The Forsaken was founded in the 13th founding where there is little known of which chapters were created and which survived. The Brotherhood Of The Forsaken thought dead by the Imperium has become self sufficient and tribal, while still maintaining the structure and discipline of the modern day Astartes. The chapter hold a larger number of Land raiders than any other chapter, this may be because of the constant raids that they carry out upon anyone they see as beneath them, and their Techmarines are often called upon to increase the power output of their vehicles, mainly their land raiders for a fast and devastating raiding party which the chapter excel at. The techmarines are also highly trained fighters and often lead squads into battle to help keep the vehicles running at maximum capacity. Before a raid the Brotherhood Of The Forsaken adorn their Land Raiders with Skulls and skeletons of their recently beaten foes.”
The initial idea for the paint scheme is going to be, white with a pale blue wash followed by highlights and a black wash followed by a second light blue/white wash. With red trim or armour pieces, the hands are going to be red on the grunts like crimson fists and more of the arm is red as they gain veterency, going in a sort of Jagged pattern similar to the white scars. I will post some test pictures as soon as I am able to.
For the last Edition of this article Follow this link http://maws40k.blogspot.com/2010/01/hobby-new-boys.html
Saturday, 5 December 2009
[NEWS] Battle Missions incoming!
Incoming! Battle Missions
Coming in March, Battle Missions is a brand-new supplement for Warhammer 40,000 that expands on the basic missions found in the Warhammer 40,000 rulebook. Each of the thirty-something scenarios detailed in Battle Missions has been designed to allow you to fight the sort of battles normally the subject of Black Library novels. From daring raids and assassinations, to breakthroughs and last stands, Battle Missions will allow your army to play in a way that reflects its background. No matter what Warhammer 40,000 army you collect this exciting new supplement will open up a whole new gaming experience.
Of course it just wouldn't be the same if there weren't some great new miniatures to fight through these missions with. Fortunately, there will be new sets for Space Marines, Orks and the Imperial Guard released alongside Battle Missions in March.
Not sure quite what's left in the Space Marine codex without a model, since the Legion of the Damned have come out, but here's hoping for some new Ork stuff - Looted Wagon, Big Gunz, Flash Gitz or Warbuggies?
We'll have to wait and see what models appear in the rumour threads on forums, but I'm definitely excited for the missions book, something that was greatly missed in the new rulebook, aside from the odd few examples at the back of the book.
So what do you think about the missions book - and any suggestions what the new sets might be?