Tuesday, 30 November 2010


Hi all,

Angryman here with an important announcement.  For the first time in approximately 5 years Rob, a.k.a Col Straken has won a game of WH40K (dun dun dun)!!!!!!!!!

I've never seen Rob this happy

Rob's Chaos Space Marines took on a combined Ultramarines and Blood Angels force.  After 6 turns Rob had victory in the bag and only needed to take one more wound off the Blood Angels chapter master Dante ti wipe out his opponents, alas fate was to deny Rob his first ever wipe out win but a glorious win it was.

All comments welcome

Monday, 22 November 2010

[40K] FAQ Debate: Destroying Flat Out Moving Transports

Morning all,

This has been a hotly debated topic over the Interwebz since GW released a main rulebook FAQ recently.

Q: If a transport vehicle is destroyed in the same turn as it moved flat out what happens to any embarked models? (p70)

A: They are removed as casualties. 

Now, the argument comes here from the definition of the word "Turn". Does it mean Player Turn or Game Turn?

Game Turn Example:
One side of the coin is, that if for example, my Dark Eldar raider moves flat out, then is destroyed in the Space Marine player's turn by a Lascannon, the Raider - along with the transported Squad inside - are destroyed and removed as casualties.

This is logical in that if it's moving extremely quickly, then nose dives into the ground after being shot down, the speed it's moved at and the impact it would make, would kill off the passengers inside.

Player Turn Example:
My Dark Eldar raider intends to make a last ditch move towards an Objective that is in Difficult Terrain. Moves flat out over as much and lands within scoring distance of the Objective, but must then take a Dangerous Terrain test. The Raider fails the test, is destroyed along with it's passengers and the objective is then lost.

Personally, I think this is just a mess up on GW's part, by simply missing out 1 word, either "Player" or "Game" in regards to what turn all this happens in. A commenter on another blog pointed out this quote to me, and after double checking it in a Rulebook, I agree this is the best explanation:

Page 9 (I think) of the BRB:
In a complete game turn, both players get a player turn, during which they perform their actions in the appropriate phases – the Movement, Shooting and Assault phases to be precise. Exactly what happens in each phase is described later. Hence one game turn will comprise two player turns. Whenever a rule uses the word “turn”, both in this rule book and in the Codexes, it means “player turn”, otherwise it will clearly state “Game Turn”.
I've underlined the key sentence in that paragraph. As the FAQ simply says "Turn", according to the Rulebook, it means that it only has any effect during the controlling Player Turn.
I'm aware this isn't a be all and end all to the argument, since people will still argue the toss either way.
The rule says "Turn". Not "Game Turn". Therefore, no shooting down my Dark Eldar raiders moving Flat Out, or Ork Trukks, and destroying everything inside of them.
That's how I'll be playing the rule until GW come back with a clarification.

Sunday, 21 November 2010


Hi all,

Angryman here, there has been another FAQ update for WH40K, here is the link for it

main rulebook FAQ

Saturday, 20 November 2010

Saying goodbye

Hi all,

Angryman here with a quick post, tomorrow is Warboot 4.1 being held at the North West Gaming Center.  It is with a sad heart (and an empty wallet) that I am selling some of my collection - not to worry it isn't any of my 40K stuff, its some of my WHFB armies, Wood Elves, a mounted Empire army and some Orcs and Goblins.  WHFB is a game we used to play quite a lot at the club but we stopped playing when the 7th edition rulebook came out and we resent paying £45 for the new 8th edition rules.  Hopefully any money I make will mean I can buy lots of new things for my new army - Orks.  Sanguinius and Suicide Badger both have Ork armies and I can no longer resist the urge to join them in a WAAARGH.

comments welcome

Sunday, 14 November 2010

Name the spaceship

Hi all Angryman here,

We've been playing Battlefleet Gothic at the club recently and I got into my head that I would build a space hulk.  When you think a a space hulk you get the following image in your mind

Usually these types of hulks are associated with Orks but I wanted my hulk to have more of an Imperial / Chaos feel to it, like it was a remnant to a far forgotten battle between those two forces.  I built my hulk using my limited Battlefleet Gothic spares and lots of green stuff.

For a first attempt I thought it wasn't too bad, it captured my original thoughts behind the origins of the hulk, now all it needs is a name.  I read the source material for BFG and the expansions, I even thought about calling it the Nostromo (in homage to the doomed ship from Aliens) but that just didn't feel right.

I've decided to leave it fate (by fate I mean my fellow clubs members and bloggers), and let you decide.  Please come up with as many appropriate names as possible, I'll then compile them into poll and the most popular suggestion will name my hulk (and then I'll get round to painting it)

Friday, 12 November 2010

[40K] Your "Signature" Units?

Hi all,

It's been a bit since there was a blog, and in that time the Dark Eldar have appeared. Whilst flicking through the codex and looking at units, I noticed I was leaning heavily towards the Haemonculi, Wracks and Grotesques to create some sort of psycopathic "experiment gone wrong" army.

I then started looking back at some of the other armies I owned and there always seemed to be a single unit which was my "signature" unit, amongst the players at the club.

In my Ork army, the unit that typifies my list is the Burna Wagon - Big Mek with KFF and Power Klaw, 15 Burnas, Battlewagon.

This thing seriously hurts people and people dread it getting within burny range of their units. All time maximum number of flamer  hits was about 110 on a big unit of Gaunts. If these guys drive by you and get lots of hits, that unit is pretty much dead.

Although I've not used them for a while, my signature unit for the Necrons was a Destroyer Lord with a Warscythe, tag teamed with 3 Necron Wraiths. In 4th ed, these guys were awesome for the simple fact they could jump from one combat to the other, with a 3+ Invulnerable and high S, they could take on a fairly hefty elite unit.

Since the 5th ed update, I've not used them much, so the aim is to get back into the hang of using the Crons again and get these guys back on the table.

Chaos Daemons:
For my Chaos Daemons it was the fact that I would run large units of Bloodcrushers with a Herald attached the unit, 2 units of 3 Crushers with a Herald in each.

Imperial Guard:
In my Guard army my signature unit used to be a Veteran squad with a vast array of special and heavy weapons, but as the codex got changed, those guys became less so.

The one staple unit I've always used in the army, regardless of critiscism, has been a squad of Ogryn, with a Bone'Ead, accompanied by a Lord Commisar as some LD and power weapon support.

They might not be much good in people's opinions, but when 6 Ogres jump out at you, they can do some pretty hefty damage to those who aren't expecting it.

I'm liking too much of the Dark Eldar codex at the moment to decide on what exactly my Signature unit will become. Since starting writing this article it's chopped and changed around a lot but hopefully when I start painting and assembling, one will stick out.

So what do you guys think? Are there units in your army that the internet looks down upon, or don't look that great on paper, then you get them in a game and really get the hang of them.


Friday, 5 November 2010

Space Hulk mod for Dawn of War 2

Hey guys,

Wondering how long it would take for someone to make a Space Hulk mod for a game and here it is:

Check it out and see what you think!


Wednesday, 3 November 2010


Hey everyone.

It's been a bit since there was a post on the blog, then like buses, 3 show up at once.

This monday at the club, we were set to play our usual 40k and BFG games, until I realised it was the day after Halloween. Now... I'd been sat on a few sets of Zombie rules for a while now, including tinkering with my own based on 40k, but we wanted to step away from 40k ruleset and get some wargaming fresh air.

The ruleset we used was "Run or Shoot?" by Jim Wallman whcih you can find here: http://www.jimwallman.org.uk/wargame/run%20or%20shoot.pdf

We messed around a bit with the rules there to speed the game up some more since we were running low on time, and also added in some rules about getting into vehicles, fuelling them and modified some things.

The ruined city plays host to many a Zombie...


The survivors use a abandoned Tea Van to speed to the evacuation point, mowing down a few zombies on the way.

I hope we can run this again, incorporating the on-the-fly tweaks we made, and also increasing the number of Zombies on table and better use for the Special Infected.

Hopefully everyone enjoyed it and I look forward to running it again sometime!


[Poll] What is your favourite 40k army?

Pretty simple piece just to gauge everyone's opinion again since the last batch of Codexes and updates.

What is your favourite 40k army? (Or armies... If you just can't pick one!)

For me personally, it's the Orks. I love everything about the army - they're quick to paint, lots of conversions options, fun rules and I don't need to take things too seriously.

Secondly, I voted for Necrons. They were my first true 40k army, that had been built and bought once I actually knew the rules and how to use a Codex. Again... also the fact they're super quick to paint!

What about you lot out there?


Tuesday, 2 November 2010

Scenic tables

Hi all,

Angryman here, its been a while since I last posted a blog, I've been quite busy starting a new job.

I wanted to do a post relating to the recent beer-hammer tourny we recently did at Warhammer World in Nottingham but my blogging and club mate Suicide Badger beat me to it.  Whilst I was at Warhammer World I took some pictures of the various themed gaming tables and of a few of the display cases so I'll share them with you.

A lot of these tables, models and dioramas you will recognise from White Dwarf articles, battle reports and various painting guides.

This table is an ork infested ruin of an imperial city, this is a very detailed board (but a bit problematic to play on as your models kept falling over)

The above 2 pictures are of a ruined city

This table was an imperial city in all its glory, this table looks very impressive (as well as tall)

These 3 pictures are of my favorite table, its a left, right and rear view of a heavily armed imperial outpost guarding the excavation of an eldar webway, the time and effort that went into building this table must have been enormous.

This table is a scratch built Tau outpost

The next few pictures are of single models or dioramas.

Chaos Warhound titan

Horus and the Emperor

An Imperial Warhound titan

A Tyranid Heirophant bio-titan

Last but not least we have a Space Marine

What do you think of the gaming tables and models on show? Do you have any themed tables or scenery bits of your own?

all comments welcome.