I was planning on writing up my initial thoughts on the new Necron codex after my first game last night, then logged on to find BOLS talking about Scarabs and the "Entropic Strike" special rule.
This cropped up in my game last night, and I thought I'd discuss my point of view on it and how we handled it. On the flip side, if other MAWS members could read this and make a decision, we can add it our MAWS FAQ, until an actual FAQ is released.
So here's the quote from BOLS today:
Entropic Strike TimingNow. Here's the way I see it.
Now Entropic Strike is nasty, no one is disputing that. The real question comes down to exactly HOW NASTY did Matthew Ward intend for it to be. Here is the key rule quote in question:
"For each hit a vehicle or model suffers with this special rule, roll a D6. For each result of 4+, it immediately loses 1 point of armor value from all facings. If a vehicle is reduced to Armour 0 on any facing, it is immediately destroyed"So the million dollar question is: Exactly when does the reduced armour values go into effect - before, or after you roll for penetrations on the initial set of hits inflicted in assault?
Here is an example. An innocent Land Raider is sleeping peacefully in a meadow when 4 bases of Scarabs slam into it. They inflict 20 automatic hits (it was sleeping peacefully remember), ten of which activate the Entropic Strike ability on a 4+. Do you:
a) Resolve the 20 hits at S:3+ D6 vs AV:14 (the Land Raider will live), then it's AV is immediately lowered to 4/4/4
b) Resolve the 20 hits at S:3+D6 vs AV:4 (the Land Raider is toast)
Either of these is possible based on whether Ward intends Entropic Strike to either a) weaken units so they will be crippled and easily picked off by later units, or b) be bloodcurdling to all vehicles in the game. Luckily this is an easy black and white decision, that needs to be FAQed one way or the other.
Step 1. You roll to hit the vehicle in question.
Step 2. Out of those "To Hit" rolls, roll that number and find out how many Entropic Strikes were successful (4+)
Step 3. "For each result of a 4+, it IMMEDIATELY loses 1 point of armour value from all facings". Quoted directly from the rule.
Step 4. Roll to penetrate against this lower amount with all the "To Hit" dice that succeeded.
True it's harsh if you're the one who didn't move your Land Raider or deal with the Scarabs when you had chance, but the key word there is "immediately".
The argument for me there is when exactly does the Entropic Strike get rolled for. To me, it's pretty straight forward, as soon as it's hit by an Entropic Strike, you roll to see whether the E.S. activates and then go on the modified armour.
It's not a case of "When does the reduced armour value kick in?", the real question is "When do you roll for Entropic Strike?", which - to me - is straight after a vehicle takes a hit from a Scarab base. If you've activated the Entropic Strike, then the vehicle immediately loses the armour values.
What do MAWS folk think about this?