Tuesday, 8 December 2009

[CLUB] Necromunda

A long while ago (about 2 years, which is long in club terms...) a fair few of us from MAWS ran a short Necromunda campaign and keep harping on about how we want to start it again.

Finally last night we got around to having a refresher game to get back used to the ruleset and whatnot, so we're able to run a campaign smoothly and also introduce prospective players.

It was a 3 way gang-fight between Ste's House Orlock gang, Rob's hand-flamer of doom Cawdor gang and my surprisingly Greenskin looking Goliath gang (the idea is to make a gang using Goliath rules to represent Orks, then use them as Kommandos / Kill team in my 40k Ork army.)



- The central structures on the battlefield.



- Rob's Cawdor Heavy Stubber takes aim at the Goliath gang...



- The Orlocks begin to move towards the central building, taking heavy fire when crossing the open walkways.



- The Orlock gang moves into play, accompanied by Dog, the Bounty Hunter (cue theme tune)



- Waaagh!!... House Goliath begin to storm across the board with Heavy stubber support from the only gang with 2 Heavies.

All the scenery was from Ste's Necromunda card building boxsets and the elements of levels within the gameplay really adds to why I like Necromunda, as well as ll it's little intricacies such as Ammo running out (which near enough every Heavy Stubber on the field ran out of ammo)

Definitely looking forward to playing this some more over the coming weeks, up until we start our Warhammer 40,000 club league again.

Monday, 7 December 2009

Waaaagh! Nobrot! Part 1: Planning and Painting

Hey everyone, welcome to the first part of a series of blog entries from myself on my Ork army, basically showcasing it from beginning to end, now that I'm at the stage where I don't feel like I want to add anything more for the sake of competitive lists.

The idea is that I'll talk through some aspect of the army in each post, some tactics, how I use them, conversions etc. etc.



So, I started this army in August 2008, with the intention of buying a new unit each month and then waiting until that is painted before doing anything. How wrong I was! Now it's within sniffing distance of 10,000 points with some upgrades.

The first purchase I made was the Codex, planned a couple of lists with that, then bought the Ork Battleforce from Britcon, for about £42. Originally I wanted to run an Infantry heavy list and looked to sell the Bikers, but now I'm extremely glad I didn't as they have become a staple part of my list.

Then this was reinforced by a box of Orks I had from when the 4th Ed codex has been released, and the release of Assault on Black Reach, basically giving me a 1000pt army that I could game with, get the hang of some stuff etc. etc.

It then spiralled out of control that any time I got a lump sum of money I was buying job lots or bulk deals on Orks. Mainly for the conversion aspect and because I could paint them so, so quickly - as opposed to my previous armies.

My original idea was that I would replace any Orky vehicles I didn't like the look of, with looted vehicles / units from other armies, which was reinforced by a Deffskullz background.

This then evolved with me finding blue really easy to paint with, making a really effective colour scheme, as opposed to my Original Goff army paint scheme, which the black was quite boring.



This is Warboss Nobrot, working his way up through the Lootas, then the Flash Gitz before finally taking control of Waaagh!! Gnasha! by defeating the current Warboss, becoming the biggest and best Loota around.

The army paint scheme for Waagh Nobrot is pretty simple. It had to be considering I've got hundreds of them to paint.

Metal: Heavy drybrush of Boltgun Metal
Skin: Knarloc Green
Clothing: Randomnly chosen between Khemri Brown, Adeptus Battlegrey and Calthan Brown
Tattoos / Warpaint: Ultramarines Blue
Bone / Teeth: Dheneb Stone

Then top this all off with a big wash of Badab Black to shade the entire model and darken it.

The base had the sand painted Black, then drybrushes of Codex and Fortress Grey, with some Static Grass dotted around.

So yeah, that's an intro to Waaagh! Nobrot!. I've gotta try and decide what to write my next blog on now.

Any suggestions? :)

Saturday, 5 December 2009

[NEWS] Battle Missions incoming!

Pasted from an email from GW:

Incoming! Battle Missions

Coming in March, Battle Missions is a brand-new supplement for Warhammer 40,000 that expands on the basic missions found in the Warhammer 40,000 rulebook. Each of the thirty-something scenarios detailed in Battle Missions has been designed to allow you to fight the sort of battles normally the subject of Black Library novels. From daring raids and assassinations, to breakthroughs and last stands, Battle Missions will allow your army to play in a way that reflects its background. No matter what Warhammer 40,000 army you collect this exciting new supplement will open up a whole new gaming experience.

Of course it just wouldn't be the same if there weren't some great new miniatures to fight through these missions with. Fortunately, there will be new sets for Space Marines, Orks and the Imperial Guard released alongside Battle Missions in March.


Not sure quite what's left in the Space Marine codex without a model, since the Legion of the Damned have come out, but here's hoping for some new Ork stuff - Looted Wagon, Big Gunz, Flash Gitz or Warbuggies?

We'll have to wait and see what models appear in the rumour threads on forums, but I'm definitely excited for the missions book, something that was greatly missed in the new rulebook, aside from the odd few examples at the back of the book.

So what do you think about the missions book - and any suggestions what the new sets might be?

Friday, 4 December 2009

[POLL] The Greatest Chaos God?

It is a long standing debate over which Chaos God is the greatest. Khorne the god of blood and war, Nurgle the god of plague and pestilence, Slaanesh the god of pleasure, or Tzeentch the god of change.

All four gods have benefits and negatives the choice is yours who to follow.

Or is there a greater path to hold them all as equals and worship them together, does that give you greater strength or does it dilute the power?

Lets start with Khorne. he is bloodthirsty and his troops are just the same, at just over 20pts per model, they are fairly cheap for an extra attack and furious charge they are also able to have up to 3 plasma pistols in one unit. The daemon weapon for the lord is particularly devastating allowing up to 18 power weapon attacks.

But Khorne does not have the staying power of Nurgle who are toughness 5 making them alot harder to kill and effectively having two saves thanks to Feel no pain. they can be equipped like a standard squad and have both offensive and defensive grenades, their Daemon weapon can kill any creature

Tzeentch has the staying ability and killing power of both by having a 4+ invulnerable save so that even lascannons are not a threat to them and AP3 bolters means even the Power armour of Space marines is useless. however their disadvantage is high cost and slow movement having to be lead by a sorcerer champion who does have a force weapon (bonus)

Slaanesh has high initiative and multiple weapon settings allowing movement and a high number of shots or stationary firepower. They also have a weapon which strips the armour of Space marines. I don't know too much of Slaanesh so you will have to fill in the gaps

As for going "Black Legion" this is the path i have started to fall down, the increase in effectiveness outweighs the loss of power that each unit suffers from only having one or having normal marines with a banner for them as then the Tzeentch can give the Khorne a cover save while getting their Invulnerable, Nurgle chosen can infiltrate and stay around, the Tzeentch can whittle down any opponent before the Khornate close in and finish them off. It all works in Harmony.

Now you get your say.
Which do you think is best, or do you believe in uniting the Chaos powers for the greater evil.

[Update] You can now vote in the poll on the right hand side of the page :)

Tuesday, 1 December 2009

[APOC] The Eye of Terror

So, last Sunday all the regular 40k lot from MAWS participated in a semi-recreation of the Eye of Terror:

Jamie's Imperial Guard led by Ursarkar Creed teamed up with Marcus' Ultramarines went toe to toe with Rob and Ste's Chaos Marines led by Abaddon and James' Chaos Daemons who were summoned into battle with a host of massive Greater Daemons.

Unfortunately, we only got through 2 full game turns in this epic 9,000 point per side battle, including a massive amount of Imperial Guard and Ultramarine tanks (including Ste's Baneblade fighting for the Imperium!).

Find some piccies below :)
Thousand Sons secure a Bastion objective as the forces of Nurgle cross the board.


Fiends of Slaanesh surround the defending Ultramarines as they materialise from The Warp.

The Imperial Gunline prepares for the incoming Chaos Marine attack!


Any questions or comments are always welcome, and feel free to ask for more information!

Wednesday, 11 November 2009

[THOUGHTS] Dreaming of Fenris...

Morning all.


Whilst my PC updates at work I thought I'd write some stuff that's been going through my head recently regarding the Space Wolves, and the supposed uber-Codex that will rain death upon the current edition.

Njal
1. Thunderwolf Cavalry.


A lot of people seem to be raving about these, in the same light that the Nob Bikers were back when the Ork codex was released. Plus, since the wording is open to interpretation, they seem like they have Base S5 and Base T5 from being on a Thunderwolf, therefore immune to instant death from Lascannons, Meltas, etc. etc.


Also, they count as cavalry, which is very under-used in 40k and I'm thinking this is a push to try and get more use out of them, by making them a must-have unit. Their ability to move 6", fleet and then have a charge range of "12, effectively means they can completely bypass the rapid-fire range of armies like Tau and Imperial Guard, who would rely on weight in numbers to bring these guys down.


Even then, with a 3+ save and 2 wounds... they're going to need a heavy round of fire to bring these boys down.


2. Fenrisian Wolves


AKA. The Meat shield for the the Thunderwolves, providing a 4+ cover save to the units behind, soaking up fire etc. etc. Plus they're cheap to boot.


3. Jaws of the World Wolf.


I know there's tons of debate going on about this all around the net, whether it's a psychic shooting attack and needs LOS, can't be fired from a Land Raider blah blah... either way, it's a very nasty attack and the fact there's no saves to be taken, as they're removed from the board... no Invuls, no Cover, no nothing... But I do suppose you've also got to get yourself a good line to fire it down. No one is going to let a Rune Priest with JotWW come near their flank.



4. 4 HQ choices and their loadout.


The next one is the fact the Wolves can have 4 HQ characters, although not with the same wargear combinations to prevent spamming and back up the fluff. However, it's unclear whether you can take 4 Rune Priests with JOTWW and a different 2nd power.



5. Blood Claws


Blood Claws seem really good troop choices, especially if you're going to go for an assaulty army. 2 units of these, with a unit of the Grey Hunters holding at the back.. it should go down a treat.


Conclusion

Overall, I really do like the Space Wolves codex, I think it's everything a Non-Vanilla Marine Codex should be, as opposed to stuff like the Blood Angels and Dark Angels. I hope GW continue this further with the rumoured Angels of Death codex next year... and I imagine there'll be a fair few Chaos Space Wolf armies roaming around the tables in future.


I look forward to playing against the Space Wolves - hopefully my reborn Imperial Guard army can hit them hard enough.

Friday, 30 October 2009

UPDATE: Getting our behinds in gear!

Now that everyone's back from Weddings and other obligations, I'm intending on getting behind this blog, especially now I have an actual Digital Camera - as opposed to using my (and other's) mobile phones and transferring pictures.

So I'm going to aim to get a weekly update (probably Sunday evening / Monday morning) of goings on at the club and any other random thoughts, articles etc.

Hopefully we should draw in a few followers and random viewers, so if you are reading this, live in the Manchester area and are looking for somewhere to play, check out our main page on the right hand side.

Game 09 Manchester Results

MAWS have once again been busy organising another tournament, this time in Manchester at the Palace Hotel, organising a 1 day tournament for Warhammer 40k.

The end results were:
1st - Jay (Liverpool Gaming Guild) - Orks
2nd - Ste (MAWS) - Tyranids
3rd - Andy (Liverpool Gaming Guild) - Salamander Space Marines
4th - David - Imperial Guard
5th - Jamie - ME! (MAWS) - Orks
6th - Mike - Tau

Best Painted Army (Judged by Brian from CMON) - Jay's Orks
Most Sporting Opponent - Jamie

All in all, a good day was had in our first out of club hosted Tournament and will definitely be on for running the event at Game '10.

We would like to thank Paul Reid for organising prizes on the day and all participants that played.