Showing posts with label Apocalypse. Show all posts
Showing posts with label Apocalypse. Show all posts

Monday, 20 June 2011

Demo Game - Battle For Hades Hive - 2nd War for Armageddon

Ello,

On Saturday we ran 2 demo games at Phalanx in St Helens. It was a really good event, and I'd urge those who didn't go this year, to check it out next year. I've not got any pictures of the actual event hall and stalls, but there were a lot of really great traders, along with a bring and buy. (So next year, I'll start saving up some pennies a couple of months before!)

So, we decided for our MAWS 40K demo game, we'd like to do one of the Armageddon battles, but it was dependant on who would be going as to what one we'd run. Eventually it was decided that we'd do the 2nd War for Armageddon as we had Orks, Guard and Blood Angels.

We did it at 10k for the Orks and 9k for the Imperium, but loooking at the table we had, we vastly underestimated how much stuff we had to fit on the board - although it did look epic! But actually trying to play the game and move units was a nightmare.

So yeah, here's some pictures of it all...


Pre-Game shot of the terrain on the table, courtesy of Sanguinius' hard work.
View from the ultimate Vantage Point. No cover saves from up here folks!

The Green tide descends!

"Who suggested 10,000 pts? Look how many Orks I've got to move!"

Tycho and Corbulo become a road block, to prevent the Stompa getting to the Land Raider.
"Fire EVERYTHING at the Stompa!"

Mr Stompa Head finally topples over after 3 turns of Imperial shooting.
Sly Marbo takes aim...

Ork Fighta Bommas emerge amidst the Imperial Guard's backline.

The Killa Kans attempt to avenge their father... "Nooooooo! Daddy!!"

(Young) Commissar Yarrick takes on Warboss Ugulhard, ultimately defeating him and claimining his Battle Klaw!
Dante and the Sanguinary Guard take on the Meganobz and Warboss.
We called it at the end of Turn 3, as we needed to make a start on packing up. It was good fun, just a lot of models for the table size we had, especially playing 1 v 1.

The Imperium held back the advancing green tide (no thanks to the amount of terrain on the board!) succesfully defending Hades Hive for the time being. But we all know that Orks never truly lose!

We've got a few plans for future demo games, (all of which will be reduced in points!) based on feedback and other demo games we saw around the hall.

Big thanks to everyone who helped out beforehand and on the day (Sanguinius, Col. Straken, Farseer Jordan) and also a big thanks to St Helens Spartans for organising a fantastic event, and allowing us to play the demo game.

Peace,
SB

P.S. Everyone LOVES the Stompa. He'll definitely be at the next show.

Saturday, 31 July 2010

[Battle Report] Apocalypse! Tyranids v Guard, Wolves and Grey Knights

Hey everyone,

I've finally had the motivation to pick up the stack of scribbled notes on my desk and write them up to cover the Apocalypse game we played a few weekends ago, with Angryman using his Tyranids against my Imperial Guard and Col. Straken's Space Wolf / Grey Knight list. Our club hall was double booked, so we had to play the game on a standard 6 x 4 table at my house - not ideal, but it meant for a quick decisive game...

Battle Lines are Drawn.
The objectives of the game were for 4 objectives - 3 minor (worth 1 each) and 1 major objective (3 points). These were spread around the board, 2 being Bastions, 1 being a Tyranid spawning pool, and the final one being an Imperial defence outpost.

Imperial Heavy Armour deploys on the Table.
The Tyranid horde deploys - plenty left in reserve to drop down on the board.
Turn 1 - Imperium
The Imperial armour advance forwards up the board, destroying Razorwire left from previous battles. Hellhounds and Leman Russes hold the right side, the remaining Russes and the Wolves on the left.

Imperial shooting however wasn't so good. Most of the Guard tanks scattered off wildly from their targets. The hellhounds however fared better, attacking a brood of Warriors and Zoanthropes in close proximity to one another.

In totalt, the Imperium managed to kill; 1 Carnifex, 4 Tyranid Warriors, 2 Zoanthropes and left 2 fexes badly wounded, as well as the foot slogging Tyrant and his guard.

Imperial Advance - Turn 1.
Tyranids - Turn 1

The Tyranid horde pressed forward, the Carnifexes and Tyrants towards Imperial Tanks. The Tervigons managed to spawn 27 gaunts between them.

In the shooting phase, one of the Tervigon attempted to cast Feel No Pain on the Tyrant's unit but took a Perils of the Warp wound. A Heavy Venom Cannon Fex destroyed a Grey Knight Dreadnought. A 2nd Carnifex managed to blow up the turret from the very effective Hellhounds. Zoanthropes fail to damage a Grey Knight Land Raider. Hive guard shoot and Shake a Leman Russ.

In assault, the Carnifexes run into the Hellhounds and manage to Stun the 2nd Hellhound.

Tyranids Turn 1 - They do NOT like Hellhounds
Imperium - Turn 2
From reserve, the Marauder Bomber arrives and aims for a strafing run across the entire Tyranid back line. Drop pods with an Assault Squad, and a Wolf Guard squad arrive aiming to attack the Tyranid defensive horde. Grey Knight Terminators leap out from the Land Raider.

In the shooting phase, the Grey Knight Terminators Land Raider shoots and kill a Tyrant Guard, Drop Pod causes 2 wounds on the fresh Tervigon. Wolf Guard terminators wound the cowardly Hive Guard and the Bomber with it's strafing run killed another Tyrant Guard. The Guard opened fire, with a Leman Russ Vanquisher blowing up a Bastion housing Genestealers, a Leman Russ then followed that up with dropping it's Battle Cannon on the Genestealers, scattering, but managing to kill 1 Zoanthrope nearby and a Genestealer (darn cover saves...). The Leman Russ Demolisher killed the final Tyrant guard and wounded Old One Eye. Another Leman russ kiled a Dakkafex with it's shooting, along with 4 nearby Gaunts.

In assault, the Grey Knight Terminators take out Old One Eye in combat before the feared beast had chance to even open his Claws.

Leman Russ tanks press forward to Hammer the "Big Ones".
Tyranids - Turn 2
In the movement phase, the Mawloc, Trygon Prime, Doom of Malantai, Screamer Killer fex and Genestealers with Broodlord manage to arrive from reserve. Spelling big trouble for the Guardsmen... The Tervigons manage to spawn 18 more Gaunts between them, but unfortunately, both roll doubles - no more spawning in this game. The Gaunts to the back corner of the board move forward to target the Wolf Guard and press on the Objectives.

Shooting, the Tervigons cast Feel No Pain on the walking Tyrant (who's buddies have been killed) and a Carnifex. The Doom of Malan'tai wrenches the souls from 2 Grey Knight Terminators. A Dakkafex causes a Shaken and Weapon Destroyed result on a Space Wolf Rhino. The Gaunt wave shooting kills 1 Grey Knight terminator and the Hive Guard pop the Storm Bolter off the Drop Pod.

In assault, the Hive Tyrant and Gaunts charge into the GK Grand master, hits the Tyrant 5 times but fails to wound, more Gaunts charge the Wolf Guard. Carnifexes blow up both Hellhounds, destroying them and taking 2 Genestealers in the blast.
Tyanid Reserves en Masse
Imperial - Turn 3
Imperial Guard reserves show up now, with Kratos (Guardsman Marbo) appearing, along with 2 Veteran Squads in Chimeras, Company Command Squad in another Chimera and then 3 Vendetta Gunships.

The Grey Hunters and Grey Knights disembark from their vehicles, and "Jimmy Gauntslayer" the Lone Wolf moved towards the Trygon prime - a fitting test for him. The Marauder bomber strafes along the centre of the board.

In the shooting, the Marauder Bomber annihalated 25 gaunts with more dropped bombs, Grey Hunters kill 5 Ymgarl Stealers, GK Land Raider killes 6 gaunts. Marbo throws his demo charges and wipes out a squad of 3 warriors lurking near the backfield objective. Veterans and the Command squads, along with their Transports bring down the Mawloc thanks to Melta guns and a pinch of luck. The Wolf Long Fangs fail to wound anything and the Vendettas take their toll on the Tyranids, wounding a Tyrand, wounding a Fex and wounding the Trygon twice. A Leman Russ kills one Hive guard and another wiped out a Spore pod.

Assault phase, Dreadnaught assaults the Screamer Killer Fex, Lone Wolf assaults the Trygon and manages to survive. The Grey knights stuck in assault are killed off, and the Hive Tyrant headbutts the Grey Knight Grand Master to death.
Reinforcements FTW!
Tyranids - Turn 3
Reinforcements - Tyranid Warrior Prime, along with his Warrior Bodyguard show up, Raveners appear, Winged Tyrant, 3 Lictors jump out near the Imperial Artillery line, Parasite of Mortrex and Shrikes all appear. Everything in the Tyranid army pressed forward to cripple the Imperium.

In shooting, the Hive Guard turned their attention to Guardsman marbo, which thanks to their nifty guns, bypassed his Cover Save and Stealth rule (he was stood behind a wall). The Winged Tyrant knocks a Lascannon off the Marauder bomber, Tyranid warriors kill 3 space wolf Grey hunters and one of the Carnifexes blows up a Space Wolf Rhino.

In assault, the Tervigon and Fex destroys the Land Raider, Tyrant attacks the Demolisher, the 2nd tyrant stunds a Leman Russ, Carnifex wrecks the Vanquisher, Genestealers attack a Veteran Squad Chimera, wreck it and kills several Veterans, Raveners shake another Leman Russ and the Ymgarl Genestealers attack the wolves, killing 2, then the remainder of the unit being wiped out by the Wulfen marked trooper. Finally the Doom of Malan'tai blows up the Leman russ, and the resulting explosion destroys 4 Gaunts. The Trygon finally kills off the Lone Wolf.

"There used to be more tanks than this..."
Imperum - Turn 4
Imperial retaliation time... Veterans and the command squads turn to wipe out the Genestealers with Brood Lord. The Grey hunters move to combat the Raveners and the Vendettas move up towards the destroyed Bastion.

In shooting, the Bomber kills 2 gaunts and all of the Shrikes. Long fangs take 3 wounds from the Trygon prime and Grey hunters killed 2 Raveners. The Company Command squad issues 1st rank fire, 2nd rank fire to the Veteran squad out of the Chimera. The Veteran squad kills 7 gaunts and the Colossus Siege Cannon kills off a Hive Guard. The Leman Russ scattered it's shot, managing to land on the Colossus but luckily failed to damage. The Demolisher missed the Trygon completely. The Vendetta gunships kill off one of the Tervigons, kill a Tyrant and finish off the Trygon prime - awesome shooting there Imperial Navy.

Assault was scarce, the Grey Hunters moved to the Raveners, 3 Hunters being killed in the process but the Hunters managing to kill off the Raveners.

"That's better lads... Thank the Emperor for the Imperial Navy!!"
Tyranids - Turn 4
The remaining Tervigon regenerates 1 of his lost wounds, the Lictors spread around cover. Gaunts move to secure the 2nd bastion objective and the remaining Tyranids dispersed to avoid Guard artillery fire.

Shooting caused a Carnifex to shake a Vendetta, but the remaining shooting patters harmlessly off the Imperial Armour.

Assault was more prolific for the Tyranids. Warriors with the Alpha Warrior charge the Leman Russ and Space Wolves, removing the Battle Cannon and killing the Wolves, Screamer Killer carnifex assaults a Vendetta, removing 1 of it's 3 Lascannons. The Lictors assault the Colossus mortar, shaking it, and a Tyrant assaults a Leman Russ, blowing it up. The Doom's assault against the Demolisher and the Lictors assault on a Razorback was fruitless, but the Genestealers and Broodlord stunned, then blew up a Chimera with a Veteran squad. The Tervigon assaulted one of the Drop Pods and destroys it.

ZERG RUSH!
Imperial - Turn 5
The remaining Razorback tank shocks the Gaunts, moving them up the battlefield. The Vendetta moves to contest the Tyranids home objective, while other Vendettas spread out to move for objectives. The Command squad disembarked from it's stunned Chimera and the attached Inquisitor moved and joing the remnants of the remaining Veteran squad. The Bomber again strafes across the table for maximum impact.

The Bomber's strafing run kills off 3 warriors and wounds around the rest of the unit. The Razorback fails to wound the Carnifex. One Vendetta kills the Screamer killer Carnifex and the Long Fangs fail to hurt the lurking Lictors. The Company Command squad kills off another 7 gaunts and the nearby Demolisher takes a wound off a Hive Tyrant. The Leman russ kills 3 gaunts with it's template and the other shootable Vendetta killed off a Sniper Fex.

In assault, the Veteran squad and Inquisitor moved to charge the Broodlord, but failed to damage it. Fortunately, their leadership held and kept the Broodlord pinned with them for a turn.

Zooooooooooooom!
Tyranids - Turn 5
The Gaunts press to a Bastion objective and the Winged Hive Tyrant moves to support them.

The Flying tyrant shoots a Vendetta but nothing happens and a Carnifex moves to support, managing to Shake the Vendetta.

In assault, the Tyranid prime targets were the Vendettas.. Tyrant attacks one, fails to do anything, similar story with a 2nd Vendetta assaulted by a Carnifex. A lone Lictor attacking a third Vendetta managed to cause a Weapon Destroyed result. Another Lictor assaulting the Colossus caused an immobilised result. A Tyrant attacking a Leman Russ caused 3 penetrating hits, resulting in a wrecked result. Gaunts charging in on the Imperial Guard Command Squad kill off all but the Company Commander who stands firm, killing 3 gaunts in retaliation. The Broodlord versus the veterans again resulted in a drawn combat.
"Stand still damn you!!"
Imperial - Turn 6
The Vendettas move around the board to contest 3 of the objective, the Shaken Vendetta moving flat out to reach it's one near the Winged Hive Tyrant. The Bomber strafes across the board again and the remaining 2 Leman Russes (1 Demolisher) move to open fire on remaining targets.

The Marauder bomber kills off 1 Lictor, the Vendetta nearby shoots another Lictor but thanks to it's Chamelionic skin and going to ground, it survived. The Leman Russ kills a Tyranid Warrior. A 2nd Vendetta attempts to open up on another Lictor, who again, dives for cover in the ground. The Doom of Malan'tai takes a Demolisher shell, but passes his invulnerable save. The Space Wolf Long Fangs nick a wound from the Winged Tyrant.

In assault, the Brood Lord kills off the Veteran squad (finally...) and consolidates towards the Bastion objective. Imperial Commander Grant wins the combat against the Gaunts, who take 2 casualties - standing firm to contest the Objective on his own.

Tyranids swarm the Digestion Pool objective
Tyranids - Turn 6
The Winged Hive Tyrant moves to assault the nearby Vendetta, Warriors, Carnifex and walking Tyrant move to attack Leman Russes, Gaunts move toward the digestion pool, and the Tervigon goes to attack a Chimera lumbering toward the Tyranid home objective.

Shooting caused no issues on the Vendettas, one passing it's Flat Out cover save and the other from the lone Hive Guard missing it's target.

In assault, the Tervigon destroyed the Chimera, Winged Hive Tyrant shakes the Vendetta, and all 3 remaining Leman Russes were destroyed. Commander Grant stood firm once again, holding the Gaunts for a draw.

Imperium - Turn 7
The Vendettas and the Long Fangs move to contest their nearby objectives. Everything else remaining (not much) held their positions.

The Marauder bomber shot the Lictors and wounded 1, the Vendetta with 1 lascannon remaining shot at the Winged Tyrant but failed to wound.

In assault, the Gaunts finally manage to beat down the Imperial Commander - not bad for someone who sits in a box ordering people around mostly.

Tyranids - Turn 7
So final turn for the Tyranids. The Warriors move to combat a Vendetta objective, one remaining Lictor moves to attack the Long Fangs and a Lictor / Gaunt combo move to secure the digestive pool. The Parasite of Mortrex and Tervigon head to the home objective to secure it.

Final round of shooting caused a Vendetta to become shaken, 2 Long Fangs to be killed and the Marauder bomber to finally take a hit, causing a Gun crew stunned result.

In assault, the Hive guard failed to damage his Vendetta foe, the Long Fangs caused 1 wound on a Lictor, but the Lictor held, the walking Tyrant managed to smash down the buzzard Vendetta hovering near his objective and the Winged tyrant failed to damage the final Vendetta.

The Aftermath of Portsmotia...
Result
Tyranid Victory - 1 objective held, other 3 were contested.

Conclusion
It was a tough game full of bloodshed, had Imperial Template Weaponry been a bit more accurate, the Portsmotian defence force may have held - alas. We have crippled the Tyranid foe significantly and can send for further reinforcements to cleanse this Tyranid infestation sector.

SB.

Saturday, 17 July 2010

Manutia Defence Strike Force

+++ Incoming Transmission+++

I have recently received information about your plight at Portsmotha and as such am going to divert my armies to assist in the defence.

Inquisitor Maleth
Ordo Malleus

+++ Transmission Terminated +++

Inquisitor Maleth has Commandeered (or so he believes) a strike force built from Space Wolves and Grey Knights. He has sent them straight to the defence of Portsmotha as he believes the Tyranid assault will cause havoc with the planet and has pulled as many men from the front lines as he could do so without weakening the defences.

Below is Inquisitor Maleth who is over all commander of the defence and Jimmy the Gauntslayer flanking a squad of Veteran Long Fangs and their Razorback transport.




The main bulk of the Space Wolf Strike Force, consisting of a Grey Hunter squad and two Wolf Guard squads in Tactical Dreadnought Armour. These will be spearheading the counter assault while the Grey Knights get into position.


The Grey Knight element of the strike force, consisting of two Dreadnoughts, 6 Grey Knights, Grand Master Varco and his Teminator Retinue and a Land Raider Redeemer to deliver them to the heart of the Tyranid forces.



Lastly is a Marauder Bomber which the Imperial Navy has spared from the battle in space against the Tyranid Fleet, this will provide air support for the Strike Force while the PDF provides long range fire support to the counter attack.


Hopefully, the combination of the Strike Forces assault capabilities, the PDF's ranged firepower, and the air support provided by the Marauder Bomber will be able to overwhelm the Tyranids attacking force. What horrors await the Imperium if they fail to hold the Xeno at Portsmotha, we can only guess at, and will fight to the bitter end to prevent them travelling further than the outer reaches of the spaceport.

+++ Incoming Transmission +++

13 hours until Tyranid force reaches defence lines... I pray to the Immortal Emperor we can hold them off here, we of the Ordo Malleus have seen untold horrors, but I believe this may be my last command, as nothing the warp can spawn can compare to the unwavering focus of the Tyranid Hive Mind.

We will reach the spaceport within 12 hours, I hope that leaves enough time to prepare the final defences and co-ordinate our counter-assault.

The Emperor Protects

Inquisitor Maleth
Ordo Malleus

+++ Transmission Terminated +++

Tuesday, 1 December 2009

[APOC] The Eye of Terror

So, last Sunday all the regular 40k lot from MAWS participated in a semi-recreation of the Eye of Terror:

Jamie's Imperial Guard led by Ursarkar Creed teamed up with Marcus' Ultramarines went toe to toe with Rob and Ste's Chaos Marines led by Abaddon and James' Chaos Daemons who were summoned into battle with a host of massive Greater Daemons.

Unfortunately, we only got through 2 full game turns in this epic 9,000 point per side battle, including a massive amount of Imperial Guard and Ultramarine tanks (including Ste's Baneblade fighting for the Imperium!).

Find some piccies below :)
Thousand Sons secure a Bastion objective as the forces of Nurgle cross the board.


Fiends of Slaanesh surround the defending Ultramarines as they materialise from The Warp.

The Imperial Gunline prepares for the incoming Chaos Marine attack!


Any questions or comments are always welcome, and feel free to ask for more information!