Showing posts with label Articles. Show all posts
Showing posts with label Articles. Show all posts

Saturday, 17 July 2010

Manutia Defence Strike Force

+++ Incoming Transmission+++

I have recently received information about your plight at Portsmotha and as such am going to divert my armies to assist in the defence.

Inquisitor Maleth
Ordo Malleus

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Inquisitor Maleth has Commandeered (or so he believes) a strike force built from Space Wolves and Grey Knights. He has sent them straight to the defence of Portsmotha as he believes the Tyranid assault will cause havoc with the planet and has pulled as many men from the front lines as he could do so without weakening the defences.

Below is Inquisitor Maleth who is over all commander of the defence and Jimmy the Gauntslayer flanking a squad of Veteran Long Fangs and their Razorback transport.




The main bulk of the Space Wolf Strike Force, consisting of a Grey Hunter squad and two Wolf Guard squads in Tactical Dreadnought Armour. These will be spearheading the counter assault while the Grey Knights get into position.


The Grey Knight element of the strike force, consisting of two Dreadnoughts, 6 Grey Knights, Grand Master Varco and his Teminator Retinue and a Land Raider Redeemer to deliver them to the heart of the Tyranid forces.



Lastly is a Marauder Bomber which the Imperial Navy has spared from the battle in space against the Tyranid Fleet, this will provide air support for the Strike Force while the PDF provides long range fire support to the counter attack.


Hopefully, the combination of the Strike Forces assault capabilities, the PDF's ranged firepower, and the air support provided by the Marauder Bomber will be able to overwhelm the Tyranids attacking force. What horrors await the Imperium if they fail to hold the Xeno at Portsmotha, we can only guess at, and will fight to the bitter end to prevent them travelling further than the outer reaches of the spaceport.

+++ Incoming Transmission +++

13 hours until Tyranid force reaches defence lines... I pray to the Immortal Emperor we can hold them off here, we of the Ordo Malleus have seen untold horrors, but I believe this may be my last command, as nothing the warp can spawn can compare to the unwavering focus of the Tyranid Hive Mind.

We will reach the spaceport within 12 hours, I hope that leaves enough time to prepare the final defences and co-ordinate our counter-assault.

The Emperor Protects

Inquisitor Maleth
Ordo Malleus

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Monday, 14 June 2010

[Editorial] The Primarchs - Then and Now Edition - Pt 1, The beginning

Once upon a time, the Emperor was to become a father, not to one child, nor two, but 20!
These children were not your average kids, they were made from his flesh and blood, literally. These were pretty much clones, they were built to represent the different aspects of war and we believe the Emperor himself!


The Emperor with 18 of his dearest children before they were cruelly whisked away.

Unfortunately, while the Primarchs (which his kids were lovingly called) were still in their gestation tubes a tragedy befell them and they were scattered throughout the universe, each happening to land on a human planet.

Some people believe that this was no accident and it is debated whether the Emperor or the Gods of Chaos planned this, both have their merits, and it is very possible that it was a mixture of chance and planning on both parts.

Some of the Primarchs were touched by Chaos at some point, two developing mutations like Sanguinius, and possibly Fulgrim (no-one is naturally that good looking). This is of course, unless the Emperor created his legendary children to be like this himself. However we do know that Magnus was touched by chaos, but not in an insidious way, they had a bit of a lovers tiff and Magnus subsequently lost his eye while battling the ancient god (or a Daemon Prince representing) Tzeentch. This battle was fought in the Warp where Magnus was using his “aetheric body of light” the wound although inflicted on his will and spirit translated to the real world and his eye had disappeared, with no evidence that one was ever there.

Over the following articles, I am going to take in in-depth (slightly tongue in cheek) look at the Primarchs and how their legions have coped since the Horus Heresy.

But firstly, let’s take a look at their dad. We know very little about him and there are a few good articles on Bell of Lost Souls taking an in depth and theological look at the Emperor and are very thought provoking, I hope my articles are of similar ideals. However, if you are a follower of the Lectitio Divinitatus please look away, this article and the articles to follow contain many heresies and blasphemies towards the Emperor.
The Emperor, he has been around for a while, and has a potent psychic aura. This aura actually stops many people being able to look upon him because of his “divine” beauty. 

The Emperor crusaded around Earth (also known as Terra) and extinguished the preachers and most devout followers of every religion on the planet. He believed that religion was the cause of separation between humanity and his goal to unit them under atheism could be said to have proven that it is, however, he also had a large army of Thunder Warriors. These Thunder Warriors were an early precursor to the Space Marines, and they were feared by all the Emperors enemies, these are a more likely factor for Terra to follow his rule, than because religion causes division.

After conquering the planet the Emperor turned his eyes to the stars and his first stop was Mars, where he took the form of the “Omnissiah” which is the Mechanicums idea of machine perfection. Here the Emperor had his fleets built and prepared the legions or Space Marines for the Great Crusade, each Legion was like the Emperors grandchildren, each built using a similar but simplified version of the Primarch project. The Space Marines were ordinary people who were “mutated” by and implant called the “Gene Seed” this was created from the DNA of their respective Primarch.

During/After the Horus Heresy, the Emperor has had very little impact on the Imperium, this is most likely because he is dead and his corpse and people suspect his soul is being sustained by the Golden Throne which requires thousands of Psyker sacrifices to keep it running. The biggest impact that the Emperor has had in the last ten thousand years is that the Lectitio Divinitatus is now renamed the Ecclesiarchy and is actually the leading religion among the populace of the galaxy. Without the Emperor to deny his divinity and peoples belief that he has ascended and now watches over the Imperium in spirit does not help stop the spread of the Imperial Religion.

It is quite ironic how the Emperor went on the Great Crusade to unite humanity under the Imperial Truth and they are now united under the Imperial Religion. We will look in depth about this later on the article for Horus and his downfall.

Next time, we shall look at the 1st legion… The Dark Angels, and their Primarch Lion El’Johnson.

Monday, 21 December 2009

[ORKS] Waaaagh! Nobrot! Part 2: The Orky army

Hey again everyone, time for my belated weekly / fortnightly / monthly article on my Ork army. Due to work constraints and spending the weekend without the cable to get the photos off my camera, I'm only just managing to find the time to write this, so here we go.

This article, I'm going to look at the various styles of Ork armies that I can (or aim to) get out of my Ork army and the pro's, con's and example units used in each.



From my point of view, there's 6 distinguished playing styles to playing orks and then the option of a Hybrid for any of the styles.

Style 1: Horde
The first style of play for the Ork army is the most obvious playstyle - the Horde. This basically revolves around you getting as many, and as big as possible, units of Ork boyz onto the table.

Being 6pts each, you can fit a helluva lot Boyz into a 1500 - 2000pt list, and your standard boy isn't anything to be sniffed at. It's a very easy playstyle to adopt, when first starting Orks, as the ability of them to "tarpit" elite units or use the hidden Power Klaw weilding Nob to lop wounds off of a Carnifex.

Pros:
- Easy playstyle
- Some armies have a hard time dealing with Hordes.

Cons:
- Flamers
- Dealing with Mechanised lists.

Example Army setup:
HQs: Warboss and Big Mek with Force Field
Elites: Kommando unit for Outflanking, Lootas for support.
Troops: Boyz and Grotz
Fast: None
Heavy: None

Style 2: Mekanized
The second playstyle is one I've been experimenting with, since getting frustrated packing away 100+ Boyz after each game night.

The idea behind the Mekanized Ork force is to safely taxi elite units of Orks (or your standard boyz) as fast as possible, dispatching whatever lies within assault distance.

It can be frustrating at times, as the unit size you can fit in a transport vehicle limits your Ork Mob rule, needing only 2 casualties to start taking a leadership test.

The importance of playing a Mekanized list comes in your Big Mek with the Force field. I've happily played games in a Diamond formation with a Big Mek and his forcefield sat within 6" of all other vehicles.

The options for your transports are Trukks, Battlewagons and Looted Wagons. Now unfortuantely the Looted Wagons are just too unreliable, and take up a previous Heavy Support slot, so your main force is looking at Trukks and Battlewagons.

Pros:
- Very Fast
- Deadly on the turn you launch it

Cons:
- Once you're out, you have to deal with the fire
- Low armour values outside of Battlewagons
- Unreliability of Looted Wagons

Example Army Setup:
HQ: Warboss, Big Mek with Force Field.
Elites: Nobz, Meganobz, Burnas
Troops: Nobz, Meganobz, Ork Boyz
Fast: Warbuggies
Heavy: Battlewagons, Looted Wagons, Kans, Dreds.

Style 3: Speed Freeks
Speed freeks are quite similar in make up to the Mekanized list, however, moving away from armour and increasing mobility and speed. Speed freaks utilise a LOT of bikers and Trukk boyz in their lists.

Pros:
- Extremely fast
- Mobile
- Options for numerous fast troop options.

Cons:
- Fragile
- Low numbers

Example Army Setup:
HQs: Warboss on Bike, Wazdakka
Elites: Nob Bikers
Troops: Nob Bikers (Warboss), Warbikers (Wazdakka), Trukk Boyz
Fast: Warbikers, Warbuggies, Deff Koptas
Heavy: None

Style 4: Elite
A rarely used, in my opinion, build for the Orks is to play the elite-heavy army, forgoing the Ork boyz in favour of Nobz etc.

This build suffers from high points cost for models with low armour saves, but benefits from multiple wounds and sheer destruction.

It also suffers from the lack of scoring units, being onl able to have 2 depending on your HQ choices, so the option for Grots as a cheap scoring unit is worth taking.

Example Army setup:
HQs: Ghazkull, Warboss
Elites: Nobz, Meganobz, Nob Bikers
Troops: Nobz, Nob Bikers, Ard Boyz in a Trukk, Grotz
Fast: Stormboyz
Heavy: Dreds, Kans, Flash Gitz.
Style 5: Shooty
Another really underused Ork build is the option for a shooty army, basically spamming the amount of assault or high-volume fire to make up for the naff Ballistic Skill of the Orks. Quantity over Quality all the way!

Most people view the Orks as a Close Combat army and nothing else, which is how a lot of people viewed the Nids - and looking at the amount of shooty builds that rely on High volume of shots, things eventually drop to them.

Pros:
- Similar to Horde
- Variety of weapons

Cons:
- Each units tends to be specialised in what it can shoot.
- Mobility
- Anti-Tank

Example Army Setup:
HQs: Big Mek with Force Field, Big Mek with Shokk Attack Gun
Elites: Lootas, Burnas, Tankbustas
Troops: Shoota boyz, Grotz
Fast: Warbuggies
Heavy: Flash Gitz, Big Gunz, Dreds and Kans.

Style 6: Heavy Metal
The final variant is also known as the Dred Bash or Kan Wall, but I like to call it Heavy Metal... because that's what it relies on, primarily Walkers and armour.

This list uses Killa Kans to support the advance of Dreds who want to walk up and Krump some 'Oomies with their metal claws.

Pros:
- Very strong against horde armies
- Good against armies with low anti-tank
- Mek + KFF + Dredz = Major annoyance for opponent

Cons:
- More melta = More dead Vehicles
- Low on scoring units

Example army setup:
HQs: Warboss, Big Mek KFF
Elites: Burnaboyz
Troops: Nobz, Dredz, Shoota boyz.
Fast: Warbuggies
Heavy: Dredz, Killa Kans, Battlewagons.

Summary:
So I hope I've opened up a few people's minds on the Orks here, specifically with the Elite and Shooty builds, as opposed to Nob Biker spam or 180 Ork Boyz with a Warboss and some extra bits.

Personally I prefer the hybrid approach like so:
Warboss on Bike with 9 Nob Bikers (my fast contingent)
Big Mekk with KFF with 15 Burnas in a Battlewagon (A LOT of points, but they always do well.)
2 x 30 Ork Boyz
1 x 20 Shoota Boyz for mid-table objectives
1 x 19 Grotz with Runtherd (so I save 10 points on buying another Herder)
Deff Dred with 3 CCW and a Skorcha
3 Killa Kans 2 with Big Shoota, 1 with Grotzooka

A mix of Horde (the amount of Boyz), Elite and Fast (Nob Bikers), Mekanized (Mek, KFF, Wagon and Burnas) and Heavy metal (Dreds and Kans).

Enjoy!

Friday, 30 October 2009

UPDATE: Getting our behinds in gear!

Now that everyone's back from Weddings and other obligations, I'm intending on getting behind this blog, especially now I have an actual Digital Camera - as opposed to using my (and other's) mobile phones and transferring pictures.

So I'm going to aim to get a weekly update (probably Sunday evening / Monday morning) of goings on at the club and any other random thoughts, articles etc.

Hopefully we should draw in a few followers and random viewers, so if you are reading this, live in the Manchester area and are looking for somewhere to play, check out our main page on the right hand side.