Friday, 13 August 2010

[Britcon] Waaaagh! Nobrot! Ready for some Krumpin!

Hey all,

Since the other Britcon players have posted on here, whilst getting everything of mine ready, I thought I'd give a showcase of the army I'm taking an using. So here goes:

Big Mek Rorshark and his Burna Boyz
Warboss Nobrot and his Nob Bikerz
Slugga Boyz Mob 1
Slugga Boy Mob 2
Shoota Boyz
Da Grotz
Deff Dred
Battlewagon
Killa Kanz
Objective Markers
So hopefully everyone will enjoy it and maybe someone from MAWS can come home with some silverware! Not banking on myself, I'm more interested in going for best army, on the strength of some conversions and a bit of sympathy for painting over 100 Orks!

SB

Britcon 2010 - The night before

This is my first effort at a non club or 'big' tourney and not sure how it will go. We will see !!! Few restrictions in the rules packs altered my list from what I would have preferred.

Finally posting the completed army after practically spending all week non stop painting the whole army. Not best idea for a tourney I know.

I decided to roll out a 'pure' Slaanesh list, named The Cabal of Broken Dreams, consisting of :

HQ
Keeper of Secrets
Herald of Slaanesh on Chariot
Troops
 
Daemonettes of Slaanesh (x4 units of 7 with chaos instrument -- 3 get the chop)
Elites
Fiends of Slaanesh (x2 units of 6)
Fast Attack
Seekers of Slaanesh (x2 units of 10)

Heavy Support
'Bash Brothers/sisters' (x2 Soul Grinders with phlegm)
Daemon Prince of Slaanesh
Objectives
3 warp gates
If I was serious about this tourney & bulked up on the daemonette squads & taken another 2 units, but I like my converted cold one models. A few of the units have upgrades, but I am not listing them here. Decided to go to Britcon purely to give me a kick up the bum to get some stuff painted, seein as I probably have probably 25000 points of 40k models, made up from various different armies, but only a fraction of it painted and an Emperors Children Army still to put together. Get bored easily & like to have a lot of choice in all my armies ---- But that's for a different post !!

Thursday, 12 August 2010

The night before

Hi all,

Amgryman here with a very quick post.  Its the night before Britcon, everyone is busy double checking everything they need to take BUT you suddenly realise that the first game is on a friday night and there will be a cheap bar.  Im torn, confused, all I can think is


To drink or not to drink, that is the question

What would you guys do? all comments welcome.

Tuesday, 10 August 2010

[Battle Report] Orks v Slaanesh Daemons

Morning all,

Last night was (pretty likely) the last practice game I'd have before Britcon. I went up against Sanguinus' Chaos Daemons, running a pure Slaanesh force. Now Pre-Game, I'd worried about this army, due to the speed it can get around the board and assault units from a large distance.

Last week, Col.Straken's Eldar had a tough game against them, so I was up for whatever was coming my way. We played a 5 objective mission using the Spearhead deployment. 2 Objectives were in (or extremely close) to my chosen deployment corner. First turn went to the Orks.


Turn 1 - Orks
The Orks press up the field, spacing out the large Boyz mobs to try and force the Daemons to deepstrike further into the corners of the board. The Mek in a Battlewagon kept closeby to his Boyz mobs, Deff Dred and the Killa Kans, sheltering them under his forcefield. Whilst the Nob Bikers and Warboss zoomed off to reach the outer objectives.

Turn 1 - Daemons
The Chaos Gods weren't please with the pre-game sacrifice Sanguinius made, giving him his "un-chosen" side of the army, which consisted of 10 Seekers, 2 units of 6 Fiends, 2 units of 10 Daemonettes and a Herald on a Chariot. They all managed to deepstrike successfully on the table, with the Herald moving in close to Shoota Boyz on a home objective, shooting them with her Daemonic Gaze and successfully wounding 1. First blood to the Daemons!


Turn 2 - Orks
My Grots remained lurking offfield in reserve, whilst the rest of the Orks pressed forwards. The Slugga mobs pressed either side of a central building to aim for an objective each, while the Nob Bikers moved to target a small Daemonette squad that had showed up next to the objective they were aiming for. The Burna wagon stayed central in order to flame through a doorway onto a Daemonette squad inside the building.

The Bikers managed to whittle down their Daemonettes to 2 remaining members, the Shoot Boyz knocked 2 wounds off the Herald on Chariot and the Burna Wagon took out the Daemonette squad inside the building.

Turn 2 - Daemons
Another smaller Daemonette squad showed up on the board from reserve, backed up by a Slaanesh Daemon Prince adding to the number of bodies on the table. The Seekers and Fiends moved to combat a Slugga Mob and the Burna Wagon respectively. Whilst the Herald shot her Daemonic Gaze at the Shoota Boyz again, killing another and then charging into combat.

Thanks to a lot of rending, the Fiends exploded the Burna Wagon, killing 7 Burnas in the resulting explosion (Ouch!) and losing 1 of their number in return. The Seekers were unable to fare much better against the Boyz mob, managing to kill 13 from their salvo of attacks, but getting wiped out in return, allowing the Boyz a consolidation move forwards. The Herald on Chariot charged into the Boyz and was killed off, after she killed 3 Boyz.

The Daemon prince killed a few Boyz with Breath of Chaos on the way in but lost a wound through combat, whilst the Orks passed their no Retreat wounds.

Turn 3 - Orks
The Orks swarmed forwards again aiming for the Daemonette squads that were appearing, looking to see them off to prevent the Daemons capturing objectives. The Deff Dread and Shoota Boyz tag teamed to wipe out a unit of Daemonettes and the Burna Boyz with Mek took out the Fiends who had destroyed their taxi.

The Nob Bikers and the Boyz mob behind them reduced the Daemonette squad nearest them to their final remaining member.

The other Boyz mob went after the final remaining Daemonette squad, thinning them down to 4 remaining members.

Turn 3 - Daemons
Now the heavy hitters finally started to show up. 2 Soul Grinders, a Keeper of Secrets and another Seeker squad. Unfortunately, the Keeper of Secrets and 1 of the Soul Grinders ended up being misplaced by a bad scatter, so were put in a car corner of the battlefield.

However, these guys showing up started to swing the battle. The Soul Grinders maw weapon claiming 2 Nob Bikers. The remaining Daemonettes fled for cover in an attempt to hold the objectives.

Turn 4 - Orks
We were running out of time for our alloted practice time limit, so we decided to end it once turn 4 was complete.

One Ork mob was stuck in combat with the Daemon Prince, the Nob Bikers finished off the final daemonette in the unit near them, and the second Ork mob moved up and called a Waaagh in order to reach the only remaining Daemonettes on the table, wiping them out in assault after losing 4 of their number. The Daemon Prince took out another 4 Boyz in his assault, but went down to his last remaining wound after some good Power Klaw hits.

Turn 4 - Daemons
With no Daemonettes left, the remaining Slaanesh Daemons just went to try and kill off whatever they could. One Soul Grinder trying to reach the Ork Boyz camped holding the only objective that was captured, but was inches out of range.

The remaining Soul Grinder attempted to splat the Nob Bikers, with 1 Biker failing his cover save and being removed via instant death.

The Seekers charged into the Nob Bikers, killing off 1 Nob Biker and causing some messy wound allocation on another 2, including the Warboss, but losing 4 in retalation, resulting in a drawn combat.

Final Result
Orks 1 - Daemons 0

Conclusion
Had it gone on for another turn, I'm sure the Daemons could have started to race across the board and wipe things off the objectives, when their big stuff finally showed up. My gameplan when the first turn kicked off was the aim for the Daemonettes and wipe them off the table, meaning the only option for the Daemons was either to table me, or result in a draw.

It was a tough game anyway, the worrying thing was that most of the things needed 5s or 6s to wound or glance, but with rending, I was always being denied the chances.

Tough game and good preparation for an upcoming tournament. After hearing a lot about the way the Slaanesh Daemon army was going to play, I was worried prior to the game, and I still am, considering had the game been played out in full.

If the other half of the army had showed up first turn, rather than what did, it would have been a different story.

Cheers all,
SB.

Monday, 9 August 2010

Forgetfulness in Wargaming

Hi Everybody (Hi Dr. Nick!)

As I was packing my bag up last night, ready for Britcon next weekend, I started thinking about what bits and bobs I needed to take with me, after I'd got the obvious rulebook, codex, figures and so on.

Image Courtesy of: TerraFormTheMoon.com

So over the weekend, as I'm packing, I remember a situation arose a while ago during a game vs Angryman's Tyranids where he had forgotten that one of his Tervigons had cast Feel No Pain on one of his units. At this time, he was just getting to grips with the new Tyranid codex, and I was still as clueless as ever, I just nodded and agreed with what he had said.

So then I thought - What else do I commonly forget during games? And how do I rectify this?

Must-Remember Rules
We're all guilty of doing this at some point "OH noes! I forgot those guys always have a Cover save!" or something along those lines.

Back when I was playing Warhammer Fantasy, I used to print off and bring a "Cheat Sheet" with me to games. This would have bits and bobs on it that I would always forget during games, like remembering that Blessing of the Lady is a 6+ Ward Save, which units can and can't have it, etc.

Markers on Units
Sometimes, with the amount of shooting that's going on in a game of 40k, I find myself forgetting what I have and haven't shot with.

My old system would be to place a dice next to the unit, but I would find myself forgetting in games why the dice was there, picking it up and then rolling it. Then asking whoever I was playing "Have I shot with those guys?".

An idea I had was just to buy a set of dice that are a specific colour and only use those as "Shot" markers. But then I had the brainwave last night to make a set of markers to put next to the unit to remember. All I'm intending on doing is getting some spare Square WHFB bases (so they're easily distinguished) gluing some old weapons onto it, and putting them next to the units that have shot.

It's simple, but it should be enough to jog my memory after a busy day of gaming at a tournament.

Gaming Utensils
There's always one person at a tournament, that when you play them, they've lost their tape measure. I've got no issues with borrowing things to people, I just find 1 tape measure gets left lying around the tables and time gets wasted trying to find it. Bringing a spare tape measure and dice always helps speed the process up.

Combi-Weapons
Admittedly, I rarely use these, but in my current list I'm running my Warboss with a Kombi-Skorcha and I find it's more to help my opponent. I'm intending on magnetising a Skorcha to the Warboss, which can then be removed once the weapon has been fired.

Or failing that, gluing a flamer to a base and moving this around with the Warboss. (Depending on time before Saturday!)

"What does that do again?"
The most common one for me, especially since I've been using my Imperial Guard army recently is the effect of Psychic Powers or Orders. Rather than continually skip to an from pages in the Codex, I'm going to start printing out an "Order Reference Sheet" and making some tokens that I can place next to the units that have recieved orders.

Conclusion
So that's my bit of what I forget during games, or what I really need to keep reminding myself, so I don't waste the 2 hours of alloted tournament game time, when playing an opponent.

The aim is that for each army I want to produce some custom counters to remember the effects of certain things, like Guard Orders, Ork Kombi-Weapons, etc.

What do you guys find you forget during games, especially under the pressure of a tournament environment? Or after a night of extremely heavy drinking?

SB

Thursday, 5 August 2010

Preparing For A Tournament?

Afternoon everyone,

With Britcon rapidly approaching, I'm starting to get geared up ready to go for it and I just thought I'd see how other people prepare in the run up for tournaments, and share a bit of info on what I go through to get ready.
This picture has nothing to do with the article... It's just cool.
Luckily, each time we go to tournaments, we play as a group of MAWS players and in the times we've been attending tournaments, I don't think we've been as a group of less than 3. It helps to know you've got mates playing alongside you... and it's also cheaper than everyone travelling separately!

So what steps do I personally go through in the run up to a tournament?

1. Read the Rulebook
It may sound silly, but I've been to tournaments in the past where I've not even played a game of 40k in months beforehand, let alone looked through the rulebook properly.

In the past few months I've played games and gone "Hows does that work again?", "Are you sure that's what it does?" and then the favourite... "Oh, I forgot that's how it works now...".

So for the past week or so I've been thumbing through the rulebook while sat around at home, or before going to bed, refreshing myself on the common things I forget about during games - such as vehicle movement distance, Grenades and charging in assaults.

2. Go through your Codex and Army List
Don't write your army list the night before the Tournament. This year I'm using a list I've been using practically for 14 months, because I've not had time to test out new ideas or variations, so I'm sticking with the familiar.

Likewise, examine the rules in your Codex, especially since you'll be (the majority of the time) playing new opponents, who may or may not have played against your army before. Personally, I'd also add to always make sure your opponent knows EXACTLY what the weapons, upgrades and units do, rather than midway through the game go "Did you not know Deff Rollas affect Vehicles now? What a shame..."

Also remember the holes in your army list. Last year I screwed up big time by spending 20pts on a Burna for my Ork Mek, not realising there were 15 others in his unit, and nothing capable of dealing with Walkers or big Characters. Lesson Learnt.

3. Organisation.
The weekend before, I like to get all my gear ready and packed up. There's nothing worse than rushing home from work the night before a Tournament, cramming all your rulebooks, codexes and dice into a bag with your models.

Likewise, sort out your transport and times in advance, allowing yourselves enough time to get a good night sleep, eat and take an ear bashing from the significant other.

4. Don't Stress
The final one is to simply calm down in the run up to the tournament, at the end of the day, it's an event about Toy Soldiers. Don't worry, enjoy yourself and have a good time with like minded people.

So then. What do you guys do in the run up to a tournament? Are you an organised type who likes to know everything and be well prepared? Or mostly just leave that to everyone else while you  have a few beers, write your list on a Napkin the night before and stay up all night playing Modern Warfare?

SB

Tuesday, 3 August 2010

Team Fortress 40k Style!

Quick one from me guys...

I stumbled across this at work today and it appeals to me massively, being a 40k fan and having a big addiction to Team Fortress 2. Basically, one very kind individual has re-modelled the TF2 classes to their closest 40k Equivalent.



I think it's awesome. Just thought I'd bring it to everyone's attention. Ignore some things like the weapons clipping through skin, the fact the Sniper Scout still has the original character's head and so on - it's a personal project for someone at the end of the day.

Original article via: http://kotaku.com/5602173/in-the-future-there-is-only-team-fortress-2

Sunday, 1 August 2010

Britcon 2010 - Angryman's Tyranids

Hi all,

Angryman here, August 13th sees the start of Britcon 2010.  Its a 6 game, 3 day, 2000 point tournament held every year in Manchester.  MAWS players have entered the 40K competition for the past 4 years.  Each year our final positions have been higher and higher, hopefully this year we can bring home a trophy for the club.

This year I'm taking my Tyranids.  I've showcased my Tyranid army on previous posts but I wanted to show you what I'm taking.

Hive Tyrant and 2 Tyrant Guard

Tyranid Prime and 4 Tyranid Warriors

The Doom of Malan'tai and a Mysetic Spore

3 Hive Guard

3 Zonathropes

2 Tervigons

two units of 14 Termagants

Carnifex
  
Trygon Prime

5 objective markers

The colour scheme I chose  was a variant of Hive Fleet Behemoths colours.  To protect the models and give them a slimy look I 'ardcoated the entire army and objective markers.

Last year I finished 4th, hopefully (with a lot of luck) this year will see Hive Fleet Tattybojangles finish at least 3rd.  There is always good competition at the event and the rules pack makes sure there are no 'internet lists'  or 'power lists'.  There is a link to the Britcon home page under MAWS links where you can see the rules for the various different wargames played there.