Wednesday 16 November 2011

Armimius

Hi all,

Angryman here, 2 weeks 2 tournaments.  This weekend I'm teaming up with Col.Straken for a 1800 doubles tournament (see previous posts for details) but the weekend after I'm attending a 1 day 3 game 2K event in Merseyside with 2 club members (Pete and Mike).

The link to the tournament is here

Arminius

Hive Fleet Tattybojangles will be gracing the tables again with a few changes from their last 2K run out.

HQ
Hive Tyrant
Leech essence
Paroxysm
Old adversary
Tyrant Guard x3
Lashwhip x3

Tyranid Prime
Twin boneswords

Elite
The doom of malan’tai
Mysetic spore
Total

Hive guard x3

Hive guard x3

Troops
Warriors x4
Lash whip and bonesword x4
Toxin sacs x4

Termagant x10

Termagant x 10

Tervigon
Cluster spines
Adrenal glands
Toxin sacs
Catalyst
Tervigon
Cluster spines
Adrenal glands
Toxin sacs
Catalyst

Heavy
Trygon

Trygon

I've dropped the Dakka Fex, the Zoanthropes and 4 Termaganuts, in their place I've taken another unit of 3 Hive Guard another Trygon and a 3rd Tyrant Guard along with the 'old adversary' upgrade for my Hive Tyrant and Lashwhips on the Tyrant Guard.  Also my Warriors and Warrior Prime are no longer taking Devourers, they will be using Scything Talons to make them more effective in combat.

I found that having to take 3 psychic tests then having to roll to hit EVERYTIME you wanted to shoot the Zoanthropes to be a pain in the arse so for 30 points cheaper you get 6 S8 (no LOS needed) shots hitting on 3's, with 2 units in my army its a no brainer!!!  The loss of the Dakka Fex was for the same reason, it didn't have fleet so was mainly running unless there was something to shoot at and came with 4 T6 wounds.  The trygon can fleet and has 6 T6 wounds.  By adding in the the 3rd Tyrant Guard I'm making my Tyrant and his squad into a 10 T6 wound unit, all with 3+sv.  Having lashwhips on the Guards means anything in base contact with that unit is going last and 'Old Adversary' on the Tyrant means he, his unit and any friendly units within 6" all benefit from 'preferrred enemy' (re-roll all missed hits in combat).  The Warriors and the Prime taking Scything Talons means I'm re-rolling 1's to hit in combat and with the Primes WS6 conferred to that unit of warriors i'm hitting most things on a 3 so provided i don't roll a 2 in combat I should hit with most attacks.

Thats my reasoning behind the changes, all comments welcome

2 comments:

  1. Looks like a solid list - although I've never managed to make Warriors work for me; T4 just doesn't cut it...

    It will be interesting to see how they work for you.

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  2. with the warriors being vulnerable to instant death due to T4 they can let the army down, i generally hug terrain with them or screen them with gaunts to get a cover save, also with 2 trygons and the hive tyrant my opponents tend to shoot them first. i also find they help being a scoring unit plus synapse. their weapon loadout also makes them deadly in combat.

    How do you use your nids?

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