Showing posts with label Special Characters. Show all posts
Showing posts with label Special Characters. Show all posts

Thursday, 20 January 2011

Hollywood and 40K

Hi all,

Angryman here with a question, which big screen movie characters would you like to see in the 40K universe?

For me I'd love to see 'Dutch' from Predator, Alice from Resident Evil or Captain Jack from Pirates of the Caribbean (good idea for an inquisitor conversion).

Are there any characters in the 40K universe that could be compared to big screen movie characters, for example we already have Rambo in the form of Marbo.

All comments welcome.

Wednesday, 28 July 2010

Phoenix Lords

After a good year of not playing with Eldar I decided to venture back to the Path of the Warrior mainly from having my Space Wolf terminators dying to gaunts, and reading “Path of the Warrior”. I have always used Karandras as I love the Striking Scorpion models and rules. However, I wanted other people’s views on the “best” Phoenix Lord, I am going to do a quick run down of each Phoenix, and their rules/stats, then leave it up to you lot to decide. I may even try using the most voted in my next game with Eldar.

A Quick overview of the basic Phoenix Lords Stats, just to give an idea

WS BS S T W I A LD Sv
7 7 4 4 3 7 4 10 2+

Special Rules:
Fearless, Eternal Warrior, Fleet of Foot, Disciples (can only join his own Aspect, and makes them Fearless)

Asurmen


First up, I will look at the First Phoenix Lord, and first of the Exarch’s, Asurmen. This guy has the basic Phoenix Lord stats, which are Impressive to say the least. This guy comes equipped with a Diresword, which is a power weapons with the addition of, for each successful wound (after saves) the model must take a LD test or be removed from play (not insta-killed) but his is better, with the ability to re-roll failed to-wounds. He also gets an avenger catapult which has 4 Str4 AP5 shots on his wrist. Asurmen also comes with a 4+ invulnerable save, the only Phoenix Lord to get one. He comes with both Dire Avenger Exarch powers, Defend (-1A) and Bladestorm (+1 shot, but cant shoot next turn)

Jain Zar


Next is Jain Zar, she is the Phoenix lord of the Howling Banshee’s, if Banshee’s could assault out of transports I think she would be the deadliest Phoenix Lord, for 190pts, you get a Str 5 AP3 assault 2(?) weapon, AND an executioner which gives her +2S in combat. She comes with both Exarch powers, War Shout (enemy takes LD test, if failed WS1) and Acrobatics (counter-attack), but also gets Furious Charge, taking her, up to 5 Str 7 Power weapon attacks on the Charge, and the rest of the Squad up to 3 Str 4 Power weapon attacks each. But because they can’t assault out of a vehicle, they lose a lot of momentum, and can be easily picked off with their 4+ save.

Karandras


Karandras is the Phoenix Lord for the Striking Scorpions and comes with a massive 7 attacks on the charge, he can either take these at Str 5, or Str 8 Power fist. He has both Exarch powers, shadowstalk (infiltrate) and Move through cover, and Stealth which gives the Scorpions a 3+ cover save the majority of the time. The real downside is that he has fleet and his squad doesn’t, which means although he can take on most units on his own and happily slaughter them all he will then be left alone and without any support. Also the lack of an invulnerable save means that although he can and would happily kill most units, if he is using his power fist then he will be lucky to survive their attacks.

Fuegan


There is then the fearsome Fuegan, who will return for the Rhana Dandra, the time of ending. This guy is devastating, he comes with the basic stats, a Fire Pike (18” Melta gun) and both Exarch Powers, Tank Hunters, and Crack shot (Ignore cover and re-roll failed to wounds). On top of this he also gets Feel No Pain, and a weapon which lets him attack like a Monstrous Creature and at Str5, there isn’t much about this guy other than shear strength and destructive abilities.

Maugan Ra


With only two Phoenix Lords left, I think these two are the least useful, but still interesting. Firstly there is Maugan Ra the Dark Reapers Lord, he comes with a Shurican Cannon, which is assault 4 pinning AND rending! Plus he has an executioner on the end of it, making him Str 6, he comes with both Exarch Powers, fast shot (+1 shot) and Crack shot (ignores cover and Re-roll failed to wounds) he also gets acute senses to make him deadlier.

Baharroth


Lastly is Baharroth of the Swooping Hawks, he comes with Power sword and the Hawks Talon (3 Str 5 AP5 shots). He also gets both Exarch powers Skyleap (can go back into reserve) and Intercept (never hit a vehicle on worse than 4+). On top of this he grants his squad hit and run, which is helpful with their wimpy 4+ save.

Well there you have it, the Warp Spiders and Shining Spears don’t have Phoenix Lords as they are “New” Aspects, and were not around during the Battle in Heaven. Which is your Favourite?

Monday, 1 March 2010

[Orks] Waaaagh! Nobrot!: HQ Special Characters

So, whilst I'm in the mood to write, I figured I'd finish up on the Ork army HQ choices with the special character choices available to the Ork player. I don't normally run the majority of these, because I'm stuck in my ways and lists, but I've tried them out a couple of times and they've been involved in the big Ap-ORK-alypse games we've played at MAWS in the past.

Old Zogwort
Old Zogwort is a special character equivalent of a Weirdboy, more expensive obviously, slightly stronger and also with access to a cool special trick. So what's he got different from a standard Weirdboy? Aside from a name...
Weirdboy "Zogwort" Gazzar - my Deff Skullz count-as character.

First off, Zogwort is a bit tougher than your standard Weirdboy, having a Toughness of 5. That makes him that bit harder to wound with shooting and in combat, and having the bonus of needing a S10 weapon in order to insta-kill him. Very handy indeed!

He's got an extra wound over your standard Weirdboy too, alongside the same amount of Attacks, topped off with an extra D6 attacks - striking at the same time as Marines - to represent his snakes.

Even better is the fact that ALL of Zogwort's attacks are 2+ poisoned weapons, meaning wounding Monstrous Creatures and tough targets is easy for Zogwort with his possible 9 attacks. He could if you're lucky, solo a Carnifex in a single round of combat.

Zogwort has access to all of the standard Weirdboy powers, and has the bonus of being a Warphead as standard. The next special thing he offers however, is his unique Psychic ability, "Zogwort's Curse". This is one of the most fun Psychic powers in a game - although can be quite limited in it's use.

Instead of rolling on the standard Weirdboy psychic power chart, Zogwort can instead attempt to turn an enemy character into a Squig and the best thing is, they get no saves whatsoever, just a straight tougness test. Awesome!

Zogwort is a decent buy, especially if you like Psykers, Weirdboy Powers and face some Independent characters regularly. He's also handy in the fact he has a Poisoned Weapon, along with a high, albeit random, possible number of attacks.

Wazdakka Gutsmek
Warboss "Wazdakka" Nobrot MK2

Wazdakka is a cross between a Big Mek and a Warboss, sitting somewhere in between in terms of stats. He's a real handful for enemies to deal with, especially when tucked in a unit of Nob Bikers or Warbikers.

Boasting a base toughness of 5, with an increased 6 from the Bike, he can be a tough customer in close combat - cutting through people with his Power Klaw, as you would expect from a bike mounted Warboss. He also automatically comes with your bog standard upgrade for a Warboss - the Bosspole, ensuring his Bike mob doesn't run away as much.

Something people don't realise (and I also don't have a clue why he has it) is that Wazdakka has a Kustom Mega Blasta, meaning he can have a pop at Terminator characters and whatnot.

His bike is where Wazdakka shines however, being able to Turbo Boost AND shoot in the same turn. Not only that, but when you look at the gun it can shoot - the Dakkacannon - it's excellent. 4 S8 shots, even with Ork ballistic skill, can easily ruin light vehicles, allowing Waz and his Warbikers to steam roll over anything that spills out.

The final thing Wazdakka brings to the table for you though, is the ability to make Warbikers a Troop Choice. Some people prefer Nob Bikers (me personally) but Warbikers do play a good part in a Speed Freek army, the ability for them to be troops with constant 4+ cover saves, or 3+ cover with Wazdakka turbo-boosting and shooting his Dakka cannon is a fearsome prospect.

I used to use Wazdakka a lot, but now settled for my Warboss on bike purely for the points cost.


Mad Dok Grotsnik
Mad Dok Loony "Grotsnik" - Chief Painboy of the Deff Skullz

Mad Dok Grotsnik is mental. He's a hybrid Warboss and Painboy, but he really excels in a few situations. He comes with your standard Painboy items - so whatever unit he is in gets Feel No Pain and he has the choice of attacking with a Poisoned Weapon, although 9 times out of 10, I'd prefer to use his Power Klaw.

Grotsnik however suffers from a bloodlust style special rule, where he and his unit become fearless, but must move as fast as possible towards the nearest enemy unit and assault if possible. Which, if you're staring down the face of a Trygon, C'Tan or something similar is a troublesome prospect.

What Grotsnik does bring to the table is Cybork body upgrades for ANY model, and for Independent characters, they get a 5pt discount. Not amazing, but it's still 5pts saved somewhere.

Grotsnik and Meganobz are where it's at for me personally. The reason I don't like to use Meganobz is their lack of being able to purchase Cybork Bodies and a Painboy. Solution around that is to attach Grotsnik to the unit.

It does mean however that they're a big points sink, but Fearless Meganobz with 2+/5++ and Feel No Pain are a force to be reckoned with. Even more so if you can spare the extra Warboss to make them scoring, then attach him to a Boyz mob.

Ghazgkull Thraka
Warboss "Ghazgkull" Nobrot

Now... the biggest of the Green meanies, Thraka himself. What he brings to the table is pure and simple PAIN. He's big, he's tough and he's more than capable of taking pretty much anything on in combat.

Thraka gives you your usual Warboss benefits - a close combat monster, Power Klaw, very tough and ability to take Nobz as Troops. You then chuck onto this his Mega Armour and special rules and he's going to be prime target for your enemy.

First off, he's got 5 attacks basic. You add onto that, on the charge he gets +2 attacks for his Adamantium Skull - which also makes him immune to Instant Death. No stray Vindicator shot or S5 Power Fist Weilder is going to be smashing Thraka into pieces. He's more than capable of dishing out the punishment to his foes... and that's without his bodyguard being near.

His special rule "Prophet of the Waagh!" means the standard Ork army Waaagh! is replaced by Thraka's version, and it's a whooooole lot better!

First off, for Thraka, in the turn he Waaagh's, his saving throw is invulnerable... meaning he's even tougher to kill off. Use this time wisely to target big stuff, tough characters or things like Necron Pariahs. The Waaagh also lasts during your opponents phase too, meaning you've got 2 assault turns worth of 2++ saving throw!

Then you add in the fact he makes any Waagh-ing Orks on the table count as rolling 6's AND fearless, he makes the army work around him.

On the downside, he is EXTREMELY expensive. More so than the unit of 5 Meganobz you want him leading, or 2 other Warbosses combined. But, if you fancy a turn of absolutely destroying your opponent - provided you time it right - then Thraka is the Ork for you.

I rarely use him outside of Apoc games because I like to run him and Grotsnik in a unit of 5 Meganobz, scoring, with Feel No Pain, 5++ saves and in a Battlewagon. So yeah, extremely points heavy.

Conclusion
Ork special characters are the embodiment of the force - they're very fluffy, can be very random but also some of the most fun characters you will face in 40k.

Thraka may not be as reliable as Abaddon, but I know who I'm cheering on!

Peace out!
SB