Hi all,
Angryman here with a question. What armies do you own and what made you collect them?
I have a large amount of space marines, mainly because I think every 40K player should have a marine army. Ive finally settled on collecting the Black Templars as I enjoy the link to the Knights Templars of old. I've just started building a Salamanders army, mainly because of the fluff surrounding them. They suffered great loss in the heresy but survived and re-built themselves into the chapter we know them as now, forged by fire and defenders of down trodden masses.
I own a Tau army, I started them because no-one else at our club had them and I fancied collected a xeno army.
I then started a Chaos Space Marine force. I did this because they are the baddie space marines and that just appeals to my dark side.
Then I started on my favorite 40K army, the Tyranids. I love these guys because I love the Aliens films (well who doesn't?).
To finish off I'm currently collecting Eldar, I like the idea of this how this army works, everything in tandem, supporting each other, almost like playing chess.
so what do you guys collect and why?
Wednesday, 5 May 2010
[Blood Angels] Stormraven Gunship Ebay

This is one of the best looking stormraven models/kits I have found you can buy --- Isn't Ebay great !!!!! Don't really like the valkyrie mod that seems to be everywhere at the moment -- and this one is cheaper from the ones I've seen. Might have bought 3 of these if I hadn't already nearly finished my first scratch build.
The engines I'm using arrived today. Just got to hack them to pieces as they are too big, then I can make the wings. Will post a few pic's when its done.
This one comes with 4 missiles and 2 twin linked weapons plus magnets --- how thoughtful :-)
The Road to Stockport
I am going to start doing a kind of Battle Report, but putting the battles into stories to set them apart from any other Battle Reports on this site. Here is the first part, where my newly built Space Wolves are facing off against Angrymans Tyranids. It is a 1500pt game in preparation for our Stockport Tournament (hence the title)


As Logans pod Burst open he looked around and could see that the Grey hunters had taken up effective positions one Rhino was speeding towards his own position to help him destroy the foul Tyranid Spawning pool while another rumbled slowly forward keeping some xeno warriors within its sight and a clear path towards their own rally point. He turned and looked to see if his Long fangs were in position, but there were nowhere to be seen.
“Sven, report your position!” he rumbled into the comm-link.
“We are having problems, the rubble is denser than first thought, ETA. 3 minutes.” Came the reply
Logan looked back onto the battlefield and spotted a foul Tervigon heading towards his squad, without cover and backup he could get easily overpowered by its firepower, and there had to be more nearby. He started towards the solid plascrete wall of a building with his Wolf Guard in tow, but he wasn’t quick enough and he saw the rest of the horde appear from the rubble. They were in range and he could see the guns spasm as they prepared to fire. It was too soon, they hadn’t expected this. The entire horde opened fire on his position and he managed to throw himself behind some rubble, taking only a glancing hit, his squad wasn’t so luck and three of the Wolf Guard fell their armour no protection against the living and thinking ammunition of the foul xenos.
As he assessed the situation he heard an increasing roar from above him, he recognised it as another Drop Pod, and heading for his position and he grinned showing his long fangs.
“Lycus, in position ready to pounce.” Came a soft voice over the comm-link.
The Scouts had flanked the Tyranids, the plan was beginning to play out as he had hoped. The pack were converging and about to strike from all sides, just like a pack of wolves hunts is prey back on Fenris.
“Prepare to pounce when Brother Torvald lands. Strike in unison.” He roared back, the xeno knew he was there and they couldn’t understand human speech and even if they could it was unlikely they knew the native Fenrisian tongue.
Just as the pod crashed into the ground mere metres away from Logan a Rhino drove recklessly through the wall next to him skidding to a halt as a Flamer wielding Grey Hunter hung out the side hatch. The trap was sprung and the Tyranids had walked right into it, he saw the other squad of Hunters pulling back slightly supported by a razorback keeping the Warriors in their sight.
“Sven, are you nearly ready the trap is already sprung.” Logan was becoming impatient they should be setup by now to support his assault.
“the stairs have collapsed, we are having to make the climb another way, ETA still 3 minutes.” Came the frustrated voice from the Long Fang Sergeant.
He turned back and looked to his arriving brother, more hulking terminators strode out of the drop pod already pointing the massive assault cannon at a looming Carnifex while the scouts could be seen sneaking up from the enemy rear. Then the killing began. The Assault cannon opened up at the same time as the flamer from the Rhino. There was a hiss of superheated air as the melta in the scouts opened up at the carnifex at the same time. Gaunts screeched as they were roasted alive but the carnifex just shrugged off every bullet and even the melta shot only managed to score its carapace. Logan heard the sound of bolter fire coming from behind and saw a mighty Tyranid warrior fall to the Razorback and second Hunter Squads fire.
He went to jump from his cover but he had left it too long and his scouts were already charging in, slaughtering more gaunts and hoping to distract the Carnifex, then a Trygon roared and smashed the rhino apart with its guns before charging into the Grey hunters followed by the Tervigon they had first seen. Dispite the Scouts attempt to keep the Terminators free to bring their firepower to bear again they were swamped by gaunts. Dispite all this every warrior fought on bravely and died like a true Fenrisian. Logan was stunned into inaction by the ferocity of the xeno and even his own wolves although fighting like cornered beasts couldn’t match it. It was over in a matter of minutes, every last battle brother lay dead, except himself and his lone Wolf Guard. It had been his fault, his inaction had led to this, he saw the Long Fangs finally in position and begin to open fire, but it would be too late. He also watched as the second squad of Hunters fought bravely and killed off the warriors and gaunts heading to the rally point. Not that it was any use anymore, there was no-one to rally. The Trygon loomed above him and a third pod cam roaring down, but this one was living and contained the most horrific creature possible. It crashed next to the Grey hunter Sergeant and his Melta wielding squadmate, and ate their souls, just as a second Tervigon scuttled around the corner, he didn’t know which fate would have been worse, but he planned on doing something to repent for his inaction and charged headlong into the Trygon.
He heard missiles loose and caught a glimpse of the horrid creature that had spawned from the pod get blown apart then he saw the Trygon getting larger, it was much bigger than he thought, with a sweep of its tail it sent Logan flying into a wall under the Long Fangs, he heard bones snap, then he blacked out just as he saw the contrails of four missiles lash out and rip the Trygon apart. At least someone could claim glory this battle. He awoke in the apothecarion in a sombre mood, they had lost the world to the foul xenos, and it had been his inaction that had cost the lives of many battle brothers. It was going to be a long road to Stockport, if he survived that long.
“Sven, report your position!” he rumbled into the comm-link.
“We are having problems, the rubble is denser than first thought, ETA. 3 minutes.” Came the reply
Logan looked back onto the battlefield and spotted a foul Tervigon heading towards his squad, without cover and backup he could get easily overpowered by its firepower, and there had to be more nearby. He started towards the solid plascrete wall of a building with his Wolf Guard in tow, but he wasn’t quick enough and he saw the rest of the horde appear from the rubble. They were in range and he could see the guns spasm as they prepared to fire. It was too soon, they hadn’t expected this. The entire horde opened fire on his position and he managed to throw himself behind some rubble, taking only a glancing hit, his squad wasn’t so luck and three of the Wolf Guard fell their armour no protection against the living and thinking ammunition of the foul xenos.
As he assessed the situation he heard an increasing roar from above him, he recognised it as another Drop Pod, and heading for his position and he grinned showing his long fangs.
“Lycus, in position ready to pounce.” Came a soft voice over the comm-link.
The Scouts had flanked the Tyranids, the plan was beginning to play out as he had hoped. The pack were converging and about to strike from all sides, just like a pack of wolves hunts is prey back on Fenris.
“Prepare to pounce when Brother Torvald lands. Strike in unison.” He roared back, the xeno knew he was there and they couldn’t understand human speech and even if they could it was unlikely they knew the native Fenrisian tongue.
Just as the pod crashed into the ground mere metres away from Logan a Rhino drove recklessly through the wall next to him skidding to a halt as a Flamer wielding Grey Hunter hung out the side hatch. The trap was sprung and the Tyranids had walked right into it, he saw the other squad of Hunters pulling back slightly supported by a razorback keeping the Warriors in their sight.
“Sven, are you nearly ready the trap is already sprung.” Logan was becoming impatient they should be setup by now to support his assault.
“the stairs have collapsed, we are having to make the climb another way, ETA still 3 minutes.” Came the frustrated voice from the Long Fang Sergeant.
He turned back and looked to his arriving brother, more hulking terminators strode out of the drop pod already pointing the massive assault cannon at a looming Carnifex while the scouts could be seen sneaking up from the enemy rear. Then the killing began. The Assault cannon opened up at the same time as the flamer from the Rhino. There was a hiss of superheated air as the melta in the scouts opened up at the carnifex at the same time. Gaunts screeched as they were roasted alive but the carnifex just shrugged off every bullet and even the melta shot only managed to score its carapace. Logan heard the sound of bolter fire coming from behind and saw a mighty Tyranid warrior fall to the Razorback and second Hunter Squads fire.
He went to jump from his cover but he had left it too long and his scouts were already charging in, slaughtering more gaunts and hoping to distract the Carnifex, then a Trygon roared and smashed the rhino apart with its guns before charging into the Grey hunters followed by the Tervigon they had first seen. Dispite the Scouts attempt to keep the Terminators free to bring their firepower to bear again they were swamped by gaunts. Dispite all this every warrior fought on bravely and died like a true Fenrisian. Logan was stunned into inaction by the ferocity of the xeno and even his own wolves although fighting like cornered beasts couldn’t match it. It was over in a matter of minutes, every last battle brother lay dead, except himself and his lone Wolf Guard. It had been his fault, his inaction had led to this, he saw the Long Fangs finally in position and begin to open fire, but it would be too late. He also watched as the second squad of Hunters fought bravely and killed off the warriors and gaunts heading to the rally point. Not that it was any use anymore, there was no-one to rally. The Trygon loomed above him and a third pod cam roaring down, but this one was living and contained the most horrific creature possible. It crashed next to the Grey hunter Sergeant and his Melta wielding squadmate, and ate their souls, just as a second Tervigon scuttled around the corner, he didn’t know which fate would have been worse, but he planned on doing something to repent for his inaction and charged headlong into the Trygon.
He heard missiles loose and caught a glimpse of the horrid creature that had spawned from the pod get blown apart then he saw the Trygon getting larger, it was much bigger than he thought, with a sweep of its tail it sent Logan flying into a wall under the Long Fangs, he heard bones snap, then he blacked out just as he saw the contrails of four missiles lash out and rip the Trygon apart. At least someone could claim glory this battle. He awoke in the apothecarion in a sombre mood, they had lost the world to the foul xenos, and it had been his inaction that had cost the lives of many battle brothers. It was going to be a long road to Stockport, if he survived that long.
Tune in Next week for the next installment, hopefully the Space Wolves wont die this time
[Necrons] Converting Plastic Tomb Spyders
Hey all,
I was originally going to go through some of my new Imperial Guard stuff today, but I forgot to take the pictures last night - D'oh!
So instead, looking through what I do have pictures for, I thought I would show off my converted Necron Tomb Spyders, talk a bit about them and see what people think.
These guys were made around 2 or 3 years ago, in the run up to a tournament, when I was hoping to try out other Necron units in the codex that I didn't have access to. However, as with most hobby moments for me, money was low and rather than pay £24 for 2 Tomb Spyders, I'd have a go at converting some much easier to assemble, paint and maintain from destruction Plastic Tomb Spyders.
The first and most important thing to get across really, was to signify these are Tomb Spyders, as opposed to some new form of Destroyer construct. I tried to reinforce this by putting some Scarabs on the bases, following the Tomb Spyder like some weird mechanical lost puppies. It also adds a bit more bulk to the model, rather than having an empty base like the Destroyers.
I wanted the Tomb Spyders to feel less like mechanical Beetles and more like a kind of Necron medic destroyer. So I used the Torso of the Destroyer, with a standard Necron Warrior head, to ensure they're visually different to the Destroyers.
The bodies and head were to remain like Necron Warriors / Destroyers to reinforce this link that they're Necron surgeons or repair-crons, rather than the usual Tomb Spyders.
One of the reasons Necron players have for taking Tomb Spyders is that they also count as Monstrous Creatures and can pack a punch in close combat. I made the Claw to try and look like a giant pincer, using the Scythe blades from some Warhammer Fantasy Zombies I had in my Bitz box.
I cut the blade where it joined the staff, and glued these onto a Necron Warrior non-Gun arm, at the wrist. That way, they've got what is effectively a power klaw, to count towards their monstrous creature status.
Normally people don't take the Particle Projector option for the Tomb Spyders because of their dodgy Ballistic Skill, however, I modelled mine so that I can take them as an option, by using a trimmed down Warrior Gauss Gun.
This fashioned some kind of Gauss Pistol weapon that was different enough looking from the other Necron guns to be able to represent the Particle Projector - albeit the fact it's a 3 shot weapon.
This is an overall shot of the 2 Spyders I made, costing me a total of £12 for both models, thanks to a very good deal from eBay at the time.
As usual - comments, critiscism and cakes are welcome.
SB.
I was originally going to go through some of my new Imperial Guard stuff today, but I forgot to take the pictures last night - D'oh!
So instead, looking through what I do have pictures for, I thought I would show off my converted Necron Tomb Spyders, talk a bit about them and see what people think.
These guys were made around 2 or 3 years ago, in the run up to a tournament, when I was hoping to try out other Necron units in the codex that I didn't have access to. However, as with most hobby moments for me, money was low and rather than pay £24 for 2 Tomb Spyders, I'd have a go at converting some much easier to assemble, paint and maintain from destruction Plastic Tomb Spyders.
The first and most important thing to get across really, was to signify these are Tomb Spyders, as opposed to some new form of Destroyer construct. I tried to reinforce this by putting some Scarabs on the bases, following the Tomb Spyder like some weird mechanical lost puppies. It also adds a bit more bulk to the model, rather than having an empty base like the Destroyers.
I wanted the Tomb Spyders to feel less like mechanical Beetles and more like a kind of Necron medic destroyer. So I used the Torso of the Destroyer, with a standard Necron Warrior head, to ensure they're visually different to the Destroyers.
The bodies and head were to remain like Necron Warriors / Destroyers to reinforce this link that they're Necron surgeons or repair-crons, rather than the usual Tomb Spyders.
One of the reasons Necron players have for taking Tomb Spyders is that they also count as Monstrous Creatures and can pack a punch in close combat. I made the Claw to try and look like a giant pincer, using the Scythe blades from some Warhammer Fantasy Zombies I had in my Bitz box.
I cut the blade where it joined the staff, and glued these onto a Necron Warrior non-Gun arm, at the wrist. That way, they've got what is effectively a power klaw, to count towards their monstrous creature status.
Normally people don't take the Particle Projector option for the Tomb Spyders because of their dodgy Ballistic Skill, however, I modelled mine so that I can take them as an option, by using a trimmed down Warrior Gauss Gun.
This fashioned some kind of Gauss Pistol weapon that was different enough looking from the other Necron guns to be able to represent the Particle Projector - albeit the fact it's a 3 shot weapon.
This is an overall shot of the 2 Spyders I made, costing me a total of £12 for both models, thanks to a very good deal from eBay at the time.
As usual - comments, critiscism and cakes are welcome.
SB.
Saturday, 1 May 2010
Under rated and under used units
Hi all,

At a glance the gretchin don't look like a game winner or even a unit that could go toe to toe with anything else in the 40k universe. Their low WS, S, T and I would put most people off choosing them. Grots do have some redeeming qualities. They have a low points cost so you can take lots of them for your waaagh, grots can be taken in mobs of up to 30 which means they can 'tarpit' enemy units and take a lot of punishment. They are a troop choice so can take objectives, being classed as infantry they benefit from the plethora of cover saves now in 40k 5th ed. To cap it all off the models are tiny so will be harder to shoot at.
A Runtherd must be taken for every 10 grots in the unit,

these guys are the ones charged with keeping the grots in line. They are stronger and tougher than there grot brethren. Taking these grants the unit the following special rules
Angryman here with another post about under rated units. This time its the turn of the Ork Gretchin or 'grot' as they are affectionately known.

At a glance the gretchin don't look like a game winner or even a unit that could go toe to toe with anything else in the 40k universe. Their low WS, S, T and I would put most people off choosing them. Grots do have some redeeming qualities. They have a low points cost so you can take lots of them for your waaagh, grots can be taken in mobs of up to 30 which means they can 'tarpit' enemy units and take a lot of punishment. They are a troop choice so can take objectives, being classed as infantry they benefit from the plethora of cover saves now in 40k 5th ed. To cap it all off the models are tiny so will be harder to shoot at.
A Runtherd must be taken for every 10 grots in the unit,

these guys are the ones charged with keeping the grots in line. They are stronger and tougher than there grot brethren. Taking these grants the unit the following special rules
- Furious charge
- Mob rule
- Waaagh!
the addition of these rules can turn the lowly grots into fearless killing mobs. The Runtherd can be upgraded to have a grot-prod, this grants them poisoned attacks also his squiq hound allows a grot mob to re-roll failed morale test
s.
Last but not least grots can be used to clear mines (taking a helluva lot of casualties in return) so the rest of your force can progress un-hindered.
Grots have a lot of draw backs but used correctly they can be a great help to any ork warboss.
Thats it, I hope all you ork generals will think twice before overlooking the lowly grot.
Friday, 30 April 2010
[Daemons] Khorne Daemon Army Showcase
Hey all,
Last Monday while I had some time off work, I spent the day photographing my 40k armies to be ready for blog articles, ready to be fired off whenever.
Today I thought I'd show my Daemon Army unit by unit, just in a kind of showcase article. Talk a bit about anything interesting and generally just show them off...
The brief of this army was two-fold. After playing a LOT of games over the space of 12 months with my Orks, I decided I wanted a very different army that I could make all plastic and on the cheap.
I'd gone round and round with ideas what to do, and liked the sound of the Daemons, and at the time I had a Khorne Heavy Chaos marine list, so the two would link well. In August, the army was born getting about 1,250pts for £50. I then expanded this in October with a £30 investment and rounded it up to over a 2,000pt force - all plastic. "How've you managed that?" you may ask. Well read on...
Skulltaker
This is my take on Skulltaker. He took a bit of a hit in the transition between 4th and 5th Edition, due to the changes to rending rules, but I still think he's a really cool character. Most people's gripe is that for the extra points, it's not worth it when you can just take a normal Herald on a Juggernaut, but like I say, he's cool. He's made from a normal Bloodletter, holding a Skull and with a Khornate shoulder pad and chainmail tabbard thing.
Originally he was going to have a cloak, but the brief of the project was "Quick, Cheap and Dirty" and it would have meant sculpting work, which I didn't fancy doing at the time.
Bloodthirster
This guy is a pre-painted Dungeons and Dragons mini which I bought for £5 (1/7th the cost of a Metal one) and all I had to do was base him with sand. Bargain! Think he's called Ba'Lor or something...
Bloodcrusher Heralds
This is one of my 2 Heralds on Juggernauts. Now I know what you're thinking... "He's not riding anything!" and you'd be true to spot that. My reasoning behind this is that since Bloodcrushers count as Infantry because "the massive armoured Juggernaut is too slow to be considered Cavalry", I envisioned some kind of Incredible Hulk style Bloodcrusher.
So these guys are made from Ogre Ironguts with big 2 Handed weapons. I figure they fit the role of S5, T5, Power Weapon armed with Iron Hides pretty well.
Bloodletters
These guys are probably the only standard unit in the army, and were the test bed of the paint scheme. The army is divided by Green and Blue detailing on the tongues of the Bloodletters to split the units on the battlefield.
They're painted Mechrite Red (flesh), Boltgun Metal and Shining Gold (Hellblades) and Dheneb Stone (bones, teeth, claws, horns). Then they're washed over with Badab Black. Simples!
I'm not one for large amounts of time spent painting...
Bloodcrushers
These are 1 of the 2 units of Bloodcrushers I use in my 2000pt list. This is the green half, and each unit runs with a Herald attached into it.
Flesh Hounds
These Flesh hounds are made from Warhammer Fantasy Chaos Warhounds, simply because they're £12 for 10 of them - a full unit or 2 units of 5. They're painted in the same way as the Bloodletters, but I've kept the fur black, like the old style Bloodletters and the Bloodthirster's mane are.
Karanak
This is Karanak, the leader of the Flesh hounds. He's simply a standard Flesh Hound, but one that's stood howling. I'm thinking about maybe adding some more details onto the base to make him stand out. Personally, I think Karanak is always worth taking if you take the hounds.
Original Daemon Prince
This is my first original Daemon Prince made from the Be'Lakor model from Warhammer Fantasy, as firstly, the model is awesome. But then the fact it's £3 cheaper than the 40k Daemon Prince AND already comes with wings attached.
He's painted in a much brighter shade of red, as he originally led my Khorne Chaos Marine army into battle. However, he's been sidelined as my list called for 3 Daemon Prince units.
New Daemon Princes
These are my new Daemon Princes. Fire Elementals from Dungeons and Dragons, as I really liked the transparent orange look. However, I think these guys will soon get retired in favour of some more fitting models, they look a bit too Tzeentchian. I have some ideas for the MK2 versions, but we'll have to wait and see!
The Khorne Family Photo
And finally here's the army in all it's spikey, bloody glory:
- Bloodthirster
- Skulltaker
- 2 Heralds on Juggernauts
- 20 Bloodletters
- 8 Bloodcrushers
- 10 Flesh Hounds
- 4 Daemon Princes
Next step is maybe some better fitting Daemon Princes - depending when GW decide to release that elusive plastic prince!.
As usual... any questions, comments or feedback, let me know :)
SB
Last Monday while I had some time off work, I spent the day photographing my 40k armies to be ready for blog articles, ready to be fired off whenever.
Today I thought I'd show my Daemon Army unit by unit, just in a kind of showcase article. Talk a bit about anything interesting and generally just show them off...
The brief of this army was two-fold. After playing a LOT of games over the space of 12 months with my Orks, I decided I wanted a very different army that I could make all plastic and on the cheap.
I'd gone round and round with ideas what to do, and liked the sound of the Daemons, and at the time I had a Khorne Heavy Chaos marine list, so the two would link well. In August, the army was born getting about 1,250pts for £50. I then expanded this in October with a £30 investment and rounded it up to over a 2,000pt force - all plastic. "How've you managed that?" you may ask. Well read on...
Skulltaker
This is my take on Skulltaker. He took a bit of a hit in the transition between 4th and 5th Edition, due to the changes to rending rules, but I still think he's a really cool character. Most people's gripe is that for the extra points, it's not worth it when you can just take a normal Herald on a Juggernaut, but like I say, he's cool. He's made from a normal Bloodletter, holding a Skull and with a Khornate shoulder pad and chainmail tabbard thing.
Originally he was going to have a cloak, but the brief of the project was "Quick, Cheap and Dirty" and it would have meant sculpting work, which I didn't fancy doing at the time.
Bloodthirster
This guy is a pre-painted Dungeons and Dragons mini which I bought for £5 (1/7th the cost of a Metal one) and all I had to do was base him with sand. Bargain! Think he's called Ba'Lor or something...
Bloodcrusher Heralds
This is one of my 2 Heralds on Juggernauts. Now I know what you're thinking... "He's not riding anything!" and you'd be true to spot that. My reasoning behind this is that since Bloodcrushers count as Infantry because "the massive armoured Juggernaut is too slow to be considered Cavalry", I envisioned some kind of Incredible Hulk style Bloodcrusher.
So these guys are made from Ogre Ironguts with big 2 Handed weapons. I figure they fit the role of S5, T5, Power Weapon armed with Iron Hides pretty well.
Bloodletters
These guys are probably the only standard unit in the army, and were the test bed of the paint scheme. The army is divided by Green and Blue detailing on the tongues of the Bloodletters to split the units on the battlefield.
They're painted Mechrite Red (flesh), Boltgun Metal and Shining Gold (Hellblades) and Dheneb Stone (bones, teeth, claws, horns). Then they're washed over with Badab Black. Simples!
I'm not one for large amounts of time spent painting...
Bloodcrushers
These are 1 of the 2 units of Bloodcrushers I use in my 2000pt list. This is the green half, and each unit runs with a Herald attached into it.
Flesh Hounds
These Flesh hounds are made from Warhammer Fantasy Chaos Warhounds, simply because they're £12 for 10 of them - a full unit or 2 units of 5. They're painted in the same way as the Bloodletters, but I've kept the fur black, like the old style Bloodletters and the Bloodthirster's mane are.
Karanak
This is Karanak, the leader of the Flesh hounds. He's simply a standard Flesh Hound, but one that's stood howling. I'm thinking about maybe adding some more details onto the base to make him stand out. Personally, I think Karanak is always worth taking if you take the hounds.
Original Daemon Prince
This is my first original Daemon Prince made from the Be'Lakor model from Warhammer Fantasy, as firstly, the model is awesome. But then the fact it's £3 cheaper than the 40k Daemon Prince AND already comes with wings attached.
He's painted in a much brighter shade of red, as he originally led my Khorne Chaos Marine army into battle. However, he's been sidelined as my list called for 3 Daemon Prince units.
New Daemon Princes
These are my new Daemon Princes. Fire Elementals from Dungeons and Dragons, as I really liked the transparent orange look. However, I think these guys will soon get retired in favour of some more fitting models, they look a bit too Tzeentchian. I have some ideas for the MK2 versions, but we'll have to wait and see!
The Khorne Family Photo
And finally here's the army in all it's spikey, bloody glory:
- Bloodthirster
- Skulltaker
- 2 Heralds on Juggernauts
- 20 Bloodletters
- 8 Bloodcrushers
- 10 Flesh Hounds
- 4 Daemon Princes
Next step is maybe some better fitting Daemon Princes - depending when GW decide to release that elusive plastic prince!.
As usual... any questions, comments or feedback, let me know :)
SB
Wednesday, 28 April 2010
[FTW] Unifying and Theming your Armies
Hey all,
Recieved an email from Ron at FTW not long ago, with the topic of this month's collaborative post. This time we're going to be talking about how we theme and unify our armies outside of what units are actually in the force.
For me, there's 3 areas we can do this in - Painting, Converting and Basing and I feel all 3 are in my Ork force, but I'll try and chop some other armies in there to spice things up.
Painting
The first and most obvious personally is the painting work undertaken on the army - whether it's Eavy Metal, Golden Daemon winning standard, or something as simple as a variant colour scheme.
I'd then say there's 3 sub-categories inside of painting that can define an army theme - Paint Scheme, Painting Method and Colour Palette.
Paint Scheme
First off, the paint scheme chosen by the player can tell as much of a backstory to knowledgable 40k players as could a 100 word piece of background fluff. From something as simple as the colour your paint your Space Marines, generally signifies their chapter or founding chapter, or what type of Ork clan you wish to play as.
This is my Looted Boom-wagon, painted in lucky Deffskullz blue, to match to rest of my force, showing their heavy focus on looting equipment, vehicles and their general luckiness on the tabletop!
Painting Methods
Once you've picked your overall scheme, it then comes to how you paint your army. An honourable Marine or Eldar army will obviously be highly polished, very cleanly layered and highlighted, whereas an army mid-conflict or a grimey evil army will be less cleanly painted and use more washes and drybrushing.
This is my Necron army, the Soul Reavers, who I wanted to look like standard Necrons, however when painting them I used heavy drybrushing to try and emphasise these are ancient robots who've slumbered for a long, long time and awoken. Time has taken it's toll on their shiney steel!
This is one of my Bloodletters from the Daemonhost of Khorne. These guys I wanted to be very quick to paint, but also emphasise their extreme evil and bestial nature with dark colours overwashed by Badab Black. The use of the wash to darken the models makes them look less cartoony and more evil to me.
Colour Palette
Another choice in your overall army scheme is the Colour Palette you stick to. I've seen extreme ends of the scale for this, with a Warhammer Fantasy Wood Elf army that was painted in Blues, Greys and pale Browns as a winter theme and it looked amazing. However, just by using a limited palette of specific colours can give such an impression too.
Take my Ork Warboss, who was painted as "How all the rest of his Waagh! should look". By using a pale brown and cream colours for the clothing, I've tried to get the feel like they use really poor fabrics like 41st millenium potato sacks and such, to make them feel more like scavenging Raiders.
Also, I've not used gold on any of my Orks. I figured that a bunch of Looting Raiders would have either spent or lost the gold, so I went for very dark metal colours like battered steel.
Converting
The next step players take to theme their armies is converting - which can be something as simple as most of my Ork conversions are, or very heavily converted armies like Traitor Guard armies made from Catachan / Beastmen Hybrids or such.
My Orks, as I've said previously are major Lootas and since most of the time they are fighting Imperial opposition, they tend to loot their leftovers. Things range from small conversion jobs like weapon swaps and "Orkifying", to kit bashing and other conversions.
These are my Meganobz who thought the Beakies had it too good with their Terminator armour, so crumped a bunch of them and cobbled together the left over armour to make Mega Armour. They've also gone for a variety of colours, signifying they've fought lots of different Space Marine chapters in their time.
Themewise for the army, whatever the Orks can't loot they capture various types of Squigs and get them to do the same job! This is a Warbuggy count-as, that the Orks were more than happy to strap some Rokkits to and charge towards the enemy. This gets further reinforced in the army with a Squiggoth that doubles as a Battlewagon and an "Biological" Drednaught.
Back to more simple stuff now with my Lootas who are the poster boys of the force. These have simply had lots of Imperial and Xeno weapons cobbled together to make their Deffgunz, along with some Space Marine backpacks to tie them all together and make it so I can split the unit into 3 small squads of 5.
Basing
The final area for this article covers basing the army to tie it all together. Which can be as simple as my basing scheme which I use for all my forces - or more elaborate things like small puddles or swamp areas on bases to show the army is fighting in a marshland style environment, or something like snow basing.
Firstly, I started basing with this method when I used to play Lord of the Rings and first moved into 40k and wanted Urban themed Imperial Guard. I start by using Sand or Gravel (a mix of the two also works well) and then paint this with Chaos Black. Once dry, I do a heavy drybrush of Codex Grey and a second lighter drybrush with Fortress Grey. Then I re-paint the Rim of the base with Chaos Black, before putting patches of Static grass on.
I've continued using this method since then, as I envision all my armies are taking part in the same conflict on an un-named planet in the galaxy which forms the background for all my forces.
That way, when displayed with one another, or fighting each other, they form the basis for further background story on the planet whose Imperial Guard regiments face siege daily from all sides by the Orks, Necrons and Chaos Daemons (and maybe a Zombie or two).
Conclusion
So there you go, unifying and theming your army in 3 easy steps. So try and take this into account when you start a new army, or even add to your existing one.
What do you guys do to unify and theme your armies - and do you have any other tips?
SB
Recieved an email from Ron at FTW not long ago, with the topic of this month's collaborative post. This time we're going to be talking about how we theme and unify our armies outside of what units are actually in the force.
For me, there's 3 areas we can do this in - Painting, Converting and Basing and I feel all 3 are in my Ork force, but I'll try and chop some other armies in there to spice things up.
Painting
The first and most obvious personally is the painting work undertaken on the army - whether it's Eavy Metal, Golden Daemon winning standard, or something as simple as a variant colour scheme.
I'd then say there's 3 sub-categories inside of painting that can define an army theme - Paint Scheme, Painting Method and Colour Palette.
Paint Scheme
First off, the paint scheme chosen by the player can tell as much of a backstory to knowledgable 40k players as could a 100 word piece of background fluff. From something as simple as the colour your paint your Space Marines, generally signifies their chapter or founding chapter, or what type of Ork clan you wish to play as.
This is my Looted Boom-wagon, painted in lucky Deffskullz blue, to match to rest of my force, showing their heavy focus on looting equipment, vehicles and their general luckiness on the tabletop!
Painting Methods
Once you've picked your overall scheme, it then comes to how you paint your army. An honourable Marine or Eldar army will obviously be highly polished, very cleanly layered and highlighted, whereas an army mid-conflict or a grimey evil army will be less cleanly painted and use more washes and drybrushing.
This is my Necron army, the Soul Reavers, who I wanted to look like standard Necrons, however when painting them I used heavy drybrushing to try and emphasise these are ancient robots who've slumbered for a long, long time and awoken. Time has taken it's toll on their shiney steel!
This is one of my Bloodletters from the Daemonhost of Khorne. These guys I wanted to be very quick to paint, but also emphasise their extreme evil and bestial nature with dark colours overwashed by Badab Black. The use of the wash to darken the models makes them look less cartoony and more evil to me.
Colour Palette
Another choice in your overall army scheme is the Colour Palette you stick to. I've seen extreme ends of the scale for this, with a Warhammer Fantasy Wood Elf army that was painted in Blues, Greys and pale Browns as a winter theme and it looked amazing. However, just by using a limited palette of specific colours can give such an impression too.
Take my Ork Warboss, who was painted as "How all the rest of his Waagh! should look". By using a pale brown and cream colours for the clothing, I've tried to get the feel like they use really poor fabrics like 41st millenium potato sacks and such, to make them feel more like scavenging Raiders.
Also, I've not used gold on any of my Orks. I figured that a bunch of Looting Raiders would have either spent or lost the gold, so I went for very dark metal colours like battered steel.
Converting
The next step players take to theme their armies is converting - which can be something as simple as most of my Ork conversions are, or very heavily converted armies like Traitor Guard armies made from Catachan / Beastmen Hybrids or such.
My Orks, as I've said previously are major Lootas and since most of the time they are fighting Imperial opposition, they tend to loot their leftovers. Things range from small conversion jobs like weapon swaps and "Orkifying", to kit bashing and other conversions.
These are my Meganobz who thought the Beakies had it too good with their Terminator armour, so crumped a bunch of them and cobbled together the left over armour to make Mega Armour. They've also gone for a variety of colours, signifying they've fought lots of different Space Marine chapters in their time.
Themewise for the army, whatever the Orks can't loot they capture various types of Squigs and get them to do the same job! This is a Warbuggy count-as, that the Orks were more than happy to strap some Rokkits to and charge towards the enemy. This gets further reinforced in the army with a Squiggoth that doubles as a Battlewagon and an "Biological" Drednaught.
Back to more simple stuff now with my Lootas who are the poster boys of the force. These have simply had lots of Imperial and Xeno weapons cobbled together to make their Deffgunz, along with some Space Marine backpacks to tie them all together and make it so I can split the unit into 3 small squads of 5.
Basing
The final area for this article covers basing the army to tie it all together. Which can be as simple as my basing scheme which I use for all my forces - or more elaborate things like small puddles or swamp areas on bases to show the army is fighting in a marshland style environment, or something like snow basing.
Firstly, I started basing with this method when I used to play Lord of the Rings and first moved into 40k and wanted Urban themed Imperial Guard. I start by using Sand or Gravel (a mix of the two also works well) and then paint this with Chaos Black. Once dry, I do a heavy drybrush of Codex Grey and a second lighter drybrush with Fortress Grey. Then I re-paint the Rim of the base with Chaos Black, before putting patches of Static grass on.
I've continued using this method since then, as I envision all my armies are taking part in the same conflict on an un-named planet in the galaxy which forms the background for all my forces.
That way, when displayed with one another, or fighting each other, they form the basis for further background story on the planet whose Imperial Guard regiments face siege daily from all sides by the Orks, Necrons and Chaos Daemons (and maybe a Zombie or two).
Conclusion
So there you go, unifying and theming your army in 3 easy steps. So try and take this into account when you start a new army, or even add to your existing one.
What do you guys do to unify and theme your armies - and do you have any other tips?
SB
Tuesday, 27 April 2010
[Battle Report] The Weekly Waaagh! vs Chaos Space Marines
Morning all,
Last night was the final league game for me in our Warlord tournament for 2010, which was against Rob's Chaos Space Marine army, led by the tag-team of Lucius and Kharn.
The scenario was Cities of Death Plant the Flag, with 8 objective buildings (4 ruins and 4 fuel containers).
With both armies being agressive assault armies, the battle lines were drawn and the race was on for who could cripple the other army quickest in the centre of the field. Facing me down on the field were:
- Lucius
- Kharn and unit of Berzerkers in a Land Raider
- Unit of Berzerkers in a Rhino
- Unit of Khornate Raptors
- Defiler
- Noise Marines
The majority of the army set up facing the Orks, ready to speed forward in their armoured safety, while the footsloggers had to bash the tin cans. The Noise Marines set up at the far ruin as a firebase, as did my Lootas.
The match was extremely bloody (as should be expected between Khorne and Orks).
Lucius managed to hold a 30 strong Ork boy Mob on his own for a full turn, until finally succumbing to the horde.
Kharn, for the first time in the league, killed 2 of his own Berzerkers in combat and was dragged down by a charging unit of 30 Boyz.
The Tankbustas whooped a Land Raider in close combat (which they're quickly getting a reputation for) after shaking, stunning, weapon destroying, immobilising it and then finally getting a destroyed result.
The moment of the game for the Orks was the extremely infamous Burna Wagon, which rolled forward to a disembarked unit of Khorne Berzerkers and unleashed 15 Burna shots.
Now you see them....
Now you don't!
90 flamer hits on the unit was enough to wipe them off the table. Shortly afterwards, the Raptors in the background jumped over and managed to swamped the Battlewagons via Melta fire and Power fist attacks.
In the end, the game resulted in a Wipeout for the Orks, finishing off the only unit left on the board, the Noise Marines, via heavy shooting from Big Shootas and a firebase of Lootas.
It was a fun game, and for a while, the prospect of Lucius and Kharn chopping through the Orks really, really worried me. If it hadn't been for some lucky decisions, such as removing a key Ork boy to prevent Kharn and the Berzerkers charging, and where the other Berzerkers had to disembark from their vehicles, it could have went very differently.
Peace out,
SB.
Last night was the final league game for me in our Warlord tournament for 2010, which was against Rob's Chaos Space Marine army, led by the tag-team of Lucius and Kharn.
The scenario was Cities of Death Plant the Flag, with 8 objective buildings (4 ruins and 4 fuel containers).
With both armies being agressive assault armies, the battle lines were drawn and the race was on for who could cripple the other army quickest in the centre of the field. Facing me down on the field were:
- Lucius
- Kharn and unit of Berzerkers in a Land Raider
- Unit of Berzerkers in a Rhino
- Unit of Khornate Raptors
- Defiler
- Noise Marines
The majority of the army set up facing the Orks, ready to speed forward in their armoured safety, while the footsloggers had to bash the tin cans. The Noise Marines set up at the far ruin as a firebase, as did my Lootas.
The match was extremely bloody (as should be expected between Khorne and Orks).
Lucius managed to hold a 30 strong Ork boy Mob on his own for a full turn, until finally succumbing to the horde.
Kharn, for the first time in the league, killed 2 of his own Berzerkers in combat and was dragged down by a charging unit of 30 Boyz.
The Tankbustas whooped a Land Raider in close combat (which they're quickly getting a reputation for) after shaking, stunning, weapon destroying, immobilising it and then finally getting a destroyed result.
The moment of the game for the Orks was the extremely infamous Burna Wagon, which rolled forward to a disembarked unit of Khorne Berzerkers and unleashed 15 Burna shots.
Now you see them....
Now you don't!
90 flamer hits on the unit was enough to wipe them off the table. Shortly afterwards, the Raptors in the background jumped over and managed to swamped the Battlewagons via Melta fire and Power fist attacks.
In the end, the game resulted in a Wipeout for the Orks, finishing off the only unit left on the board, the Noise Marines, via heavy shooting from Big Shootas and a firebase of Lootas.
It was a fun game, and for a while, the prospect of Lucius and Kharn chopping through the Orks really, really worried me. If it hadn't been for some lucky decisions, such as removing a key Ork boy to prevent Kharn and the Berzerkers charging, and where the other Berzerkers had to disembark from their vehicles, it could have went very differently.
Peace out,
SB.
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